Kanai's Cube
Read the guide on this topicGame data · Patch 2.8.0
Recipes in the recipe book
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1
Extract Legendary Power
Archive of Tal Rasha
- 1× Legendary Item with Special Power
- 1× Khanduran Rune
- 1× Caldeum Nightshade
- 1× Arreat War Tapestry
- 1× Corrupted Angel Flesh
- 1× Westmarch Holy Water
- 5× Death's Breath
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2
Reforge Legendary
Law of Kulle
- 1× Legendary Item
- 5× Khanduran Rune
- 5× Caldeum Nightshade
- 5× Arreat War Tapestry
- 5× Corrupted Angel Flesh
- 5× Westmarch Holy Water
- 50× Forgotten Soul
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3
Upgrade Rare Item
Hope of Cain
- 1× Rare Equippable Level 70 Item
- 25× Death's Breath
- 50× Reusable Parts
- 50× Arcane Dust
- 50× Veiled Crystal
- 4
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5
Remove Level Requirement
Work of Cathan
- 1× Equippable Item
- 1× Rank 25+ Gem of Ease
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6
Convert Gems
Darkness of Radament
- 9× Any Gem
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7
Convert Reusable Parts
Pleasure of Iben Fahd
- 1× Death's Breath
- 100× Reusable Parts
- 1× Non Legendary Equippable Item
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8
Convert Arcane Dust
Regret of Iben Fahd
- 1× Death's Breath
- 100× Arcane Dust
- 1× Non Legendary Equippable Item
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9
Convert Veiled Crystals
Wrath of Iben Fahd
- 1× Death's Breath
- 100× Veiled Crystal
- 1× Non Legendary Equippable Item
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10
Augment Ancient Item
Caldesann's Despair
- 1× Ancient Item
- 1× Legendary Gem
- 3× Gem of your choice
- 11
Extractable legendary powers
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Teleport no longer has a cooldown but costs 25 Arcane Power.
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Chance on killing a demon to gain a random Shrine effect.
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Akanesh, the Herald of Righteousness
Holy skills deal 25% more damage.
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Every successful block has a 25% chance to reduce all cooldowns by 1 second.
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Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes.
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Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 40% for 6 seconds. Stacks up to 100 times.
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Blessed Shield damage is increased by 500% for the first enemy it hits. This bonus continues and is reduced by 50% for each subsequent non-Shattering Throw target.
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Alabaster Gloves
Increases the maximum stack count of Sweeping Wind by 9.
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Attacking with Whirlwind also applies Rend, and the total damage of Rend is dealt over 1 second.
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When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. This item is destroyed in the process.
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Each stunned enemy within 25 yards reduces your damage taken by 12%.
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Attacks release a Poison Nova that deals 450% weapon damage as Poison to enemies within 10 yards.
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Zombie Dogs stuns enemies around them for 1.5 seconds when summoned.
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Punish gains the effect of every rune.
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While above 95% primary resource, all damage taken is reduced by 50%.
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Attack Speed Increased by 20%
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Your Mirror Images have a chance to multiply when killed by enemies.
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Lightning pulses periodically between all wearers of this item, dealing 1,500% weapon damage.
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Smite will now also be cast at a second nearby enemy.
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Weapon Throw and Ancient Spear deal 200% increased damage.
Weapon Throw generates up to 50 additional Fury based on the distance of the enemy hit. The generated Fury can go above the maximum cap by 200 Fury.
Ancient Spear refunds up to 50 Fury based on the distance of the enemy hit, and resets your Fury cap to its base maximum. -
Heal for 4% of your missing Life when you kill an Undead enemy.
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Ashbringer
Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they each explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your enemy for 6,000% weapon damage as Holy.
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Increases the potency of your shields by 100%.
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Elemental Arrow gains an effect based on the rune:
Ball Lightning now travels at 30% speed.
Frost Arrow damage and Chilled duration increased by 250%.
Immolation Arrow ground damage over time increased by 250%.
Lightning Bolts damage and Stun duration increased by 250%.
Nether Tentacles damage and healing amount increased by 250%. -
Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times. (Emanates)
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Undead and Demon enemies within 25 yards take 650% weapon damage as Holy every second and are sometimes knocked into the air.
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Firebats deals 300% increased damage to enemies affected by Locust Swarm or Piranhas.
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The damage of Tempest Rush is increased by 600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
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Fire skills deal 20% more damage.
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Enemies killed while Akarat's Champion is active turn into Phalanx Avatars for 10 seconds.
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This ring occasionally haunts nearby enemies.
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After casting Furious Charge, Ground Stomp, or Leap, take 80% reduced damage for 8 seconds.
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Your Spirit Generators generate 50% more Spirit.
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Frenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards, and the damage is split between all of the affected enemies.
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When receiving fatal damage, you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may occur once every 120 seconds.
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Every 4 seconds, call down Bombardment on a random nearby enemy. Bombardment deals 500% increased damage.
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Summon a Fetish Sycophant when you hit with a Mana spender.
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Each hit with Seven-Sided Strike grants 5% damage reduction for 7 seconds.
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Enemies hit by your Cyclone Strike take 200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 3 times this bonus.
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Dodging or getting hit by a ranged attack automatically shoots a homing rocket back at the attacker for 800% weapon damage as Physical.
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Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 800%.
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War Cry and Threatening Shout cause an Avalanche and Earthquake. Avalanche and Earthquake both deal 800% increased damage.
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Bash consumes up to 40 Fury to deal up to 500% increased damage.
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Justice spawns a Blessed Hammer when it hits an enemy.
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40% Chance to Blind on Hit
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Grants a 20% chance to block attacks. Blocked attacks inflict 30% less damage. After blocking an attack, your next attack inflicts 30% additional damage.
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While in the Land of the Dead, Command Skeletons deals 125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
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Death Nova deals 400% increased damage for every enemy within 25 yards, up to 10 enemies.
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You may have 2 additional Sentries. Cluster Arrow deals 200% increased damage.
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Army of the Dead deals 100% increased damage or double this bonus against an active target of Command Skeletons.
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The damage bonus of Command Skeletons increases by 30% per second they spend attacking the same target. This effect stacks up to 60 times.
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Gain 10000 Life regeneration per Second for each second you stand still. This effect stacks up to 4 times.
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Born for War All
+271 to All Attributes
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Born for War Attack
+181 to All Attributes
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Born for War Defense
+181 to All Attributes
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Born for War Precision
+181 to All Attributes
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Born for War Vitality
+181 to All Attributes
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Chance on hit to summon a herd of murderous cows.
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Heaven's Fury deals 400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
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Seismic Slam deals 500% increased damage to the first 10 enemies it hits.
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Hammer of the Ancients attacks 50% faster and deals 500% increased damage.
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Uncursed enemies are pulled to the target location when a curse is applied to them.
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Whenever a gem drops, a gem of the type socketed into your helmet also drops. This effect does not apply to Legendary Gems. (Emanates)
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After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.
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Corpse Spiders deals an additional 100% damage, and each spider bite causes the target to take an additional 1% damage from Corpse Spiders for 5 seconds.
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Attacking with Bone Spikes has a 30% chance to cast a Bone Nova at the target location.
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You drain life from enemies around you.
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Your projectiles pierce 2 additional times.
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Killing enemies and destroying objects has a chance to grant 20% of your maximum primary resource.
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The Butcher still inhabits his carver.
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Automatically cast Marked for Death when you damage an enemy.
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Falling Sword can be used again within 4 seconds before the cooldown is triggered.
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Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds.
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The 10 Fetishes closest to you will shoot a powerful Poison Dart every time you do.
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Enemies take 800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
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After using Impale, Vault costs no resource for 2 seconds.
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After earning a survival bonus, quickly heal to full Life.
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Your Spike Traps lure enemies to them and deal 200% increased damage. Enemies may be taunted once every 10 seconds.
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Using War Cry increases the movement speed for you and all allies affected by 40% for 10 seconds.
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Reduces the resource cost of Fire skills by 30%.
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You now raise an additional Skeletal Mage with each cast and they last an additional 4 seconds.
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Enemy missiles sometimes pass through you harmlessly.
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Casting Hex - Angry Chicken turns all your pets into exploding chickens. Chickens deal 200% increased damage, and Angry Chicken deals 50% more damage per exploded chicken.
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While channeling Firebats, you gain 30% damage reduction and 80,000 Life per Hit.
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Gain 200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
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Chance on hit to create a chaos field that Blinds and Slows enemies inside for 4 seconds.
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Corpsewhisper Pauldrons
Corpse Lance damage is increased by 75% for 3 seconds when you consume a corpse. Max 20 stacks.
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Chance on kill to raise a skeleton to fight for you. Upon accumulating 5 skeletons, they each explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time. Attacking with Ashbringer burns your enemy for 6,000% weapon damage as Holy.
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Prevent all Arcane damage taken and heal yourself for 25% of the amount prevented.
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You take 60% less damage from blocked attacks.
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Rain of Vengeance also summons a crashing beast that deals 4,000% weapon damage.
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Slow Time gains the effect of every rune except Point of No Return and permanently follows you.
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Dashing Strike reduces your damage taken by 50% for 6 seconds.
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Picking up gold grants experience. (Emanates)
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Vault gains the effect of the Rattling Roll rune.
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Leave a clone of yourself behind after using Vault.
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Automatically cast Diamond Skin when you fall below 35% Life. This effect may occur once every 20 seconds.
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Fist of the Heavens now casts twice and deals 1,000% more damage.
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Reduce the cooldown of Vengeance by 65%.
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You gain an additional 50% damage reduction when there is an enemy afflicted by any of your curses.
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Multishot hits enemies below 60% health twice and its damage is increased by 200%.
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Grasp of the Dead gains the effect of the Rain of Corpses rune.
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35% chance to explode in a fan of knives for 750-950% weapon damage when hit.
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Gain an aura of death that deals 1,000% of your Life per Second as Physical damage to enemies within 16 yards. You no longer regenerate Life.
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20% chance on being hit by an Undead enemy to charm it for 2 seconds.
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While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, all damage is increased by 325%.
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Blocks have a chance of summoning a charging wolf that deals 1,000% weapon damage to all enemies it passes through.
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Your Bone Spirit's damage is increased by 500% for every second it is active and will also freeze enemies on impact. Maximum of 5 seconds.
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65% chance to shoot explosive bolts when attacking.
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Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 125%, stacking up to 5 times for 5 seconds.
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Primary skills deal 100% additional damage.
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Cleave deals up to 400% increased damage based on percentage of missing Fury.
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Physical skills deal 20% more damage.
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Increases duration of Stun effects by 25%. (Emanates)
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When your Shield Bash hits 3 or fewer enemies, its damage is increased by 400% and 25% of its Wrath Cost is refunded.
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Ground Stomp causes an Avalanche.
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Reduces the cooldown of Heaven's Fury by 50%.
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Slaying enemies engulfs the wielder into a Frenzy.
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After casting Shadow Power, Smoke Screen, or Vault, take 60% reduced damage for 8 seconds.
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Bolas now explode instantly and deal 175% increased damage.
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Equip on Follower: Your follower cannot die.
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Gain 100% Critical Hit Chance against enemies at full health.
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While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Energy Twister is increased by 250%, and you also cast Energy Twister every second.
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Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.
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Cold skills deal 20% more damage.
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Attacking enemies below 20% Life freezes them for 3 seconds.
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Reduces damage from ranged attacks by 30.1%.
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Reduce the cooldown of Breath of Heaven by 50%.
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Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 80% for 10 seconds. Max 10 stacks.
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Heaven's Fury gains two additional rays and has its damage increased by 500%.
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Army of the Dead deals an additional 250% damage and gains the effect of the Unconventional Warfare rune.
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You automatically start with 50 Archon stacks when entering Archon form.
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Burn the ground you walk on, dealing 400% weapon damage each second.
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Seismic Slam attacks 50% faster and also deals 150% increased damage against Slowed or Chilled enemies.
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Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts.
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Dashing Strike increases the damage of Dashing Strike by 100% for 1 second, stacking up to 5 times.
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Attack Speed Increased by 20%
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Flint Ripper Arrowheads
Attack Speed Increased by 20%
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Chance to double your attack speed when attacking.
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Attacks grant you an absorb shield for 3% of your maximum Life. Stacks up to 10 times.
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Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 30% increased damage for each Spectral stack. Max 10 stacks.
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Blocking an attack has a chance to Freeze the attacker for 1.5 seconds.
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Cold skills deal 20% increased damage and have a 50% chance to Freeze enemies.
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Condemn has no cooldown and has its damage increased by 800%, but instead costs 40 Wrath.
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Lightning damage has a chance to turn enemies into lightning rods, causing them to pulse 555% weapon damage as Lightning every second to nearby enemies for 6 seconds.
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Siphon Blood drains blood from 2 additional targets. Each target takes 300% increased damage from you unless there is only 1 target, then it gains double the increased damage. The bonus from Siphon Blood - Power Shift is now 20% per stack and benefits all skills.
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Call of the Ancients gains the effect of the Ancients' Fury rune, and your Ancients attack 100% faster.
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Reduces the Fury cost of Seismic Slam by 50% and increases its damage by 500%.
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When your Blessed Hammer hits 3 or fewer enemies, 100% of its Wrath Cost is refunded.
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The damage of Spirit Barrage is increased by 150%. Spirit Barrage gains the Phantasm rune which lasts twice as long, and the attack rate from Manitou spectres is increased.
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Bone Spears cast from Simulacrums deal 400% increased damage.
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Chance to summon a ghostly Fallen Champion when attacking.
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Reduces the cooldown of Slow Time by 40%.
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Seismic Slam increases Earthquake damage by 250% for 3 seconds.
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After earning a massacre bonus, gold rains from sky. (Emanates)
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Shrine effects last for 10 minutes. (Emanates)
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Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 300%.
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After earning a massacre bonus, 6 Skeletons are summoned to fight by your side for 10 seconds.
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Chance for enemies to drop gold when you hit them. (Emanates)
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On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
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The cooldown on Command Golem is reduced by 25 seconds and you take 30% less damage while your golem is alive.
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When an exploded corpse damages at least one enemy, your Corpse Explosion deals 200% increased damage for 6 seconds, stacking up to 4 times.
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1% Chance to Knockback on Hit
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Blessed Hammer damage is increased by 250% for the first 3 enemies it hits.
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Exploding Palm's on-death explosion applies Exploding Palm. Exploding Palm's damage is increased by 100%.
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Lashing Tail Kick releases a piercing fireball that deals 1,400% weapon damage as Fire to enemies within 10 yards on impact.
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Removes the resource cost of Blessed Shield and increases its damage by 350%.
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100% of your Thorns damage is applied on every attack.
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When you use Wrath of the Berserker, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 8 seconds.
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+20% Chance to Block
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Iron Skin also increases your Block Amount by 60%.
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Your Ice Armor now reduces damage from melee attacks by 60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.
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You take 80% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away.
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Enemies take 400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun.
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Equip on Follower: Gain access to all skills.
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Opening a chest grants 135% increased damage for 10 seconds.
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Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.
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Simulacrum now drains 1% of your maximum life every second and lasts forever. They can now duplicate Grim Scythe and can no longer cast Skeletal Mage.
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Haunt releases 1 extra spirit.
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Gain Thorns equal to 300% of your Vitality.
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Physical skills deal 30% more damage.
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Grenades have a chance to bounce 5 times dealing an additional 50% damage on each bounce. This bonus is increased to 800% on the final bounce.
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+45% Experience. (4.5% at level 70)
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Chance to root enemies to the ground when you hit them.
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Gain 10% increased damage while wielding a two-handed weapon.
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10% chance on hit to summon a Spike Trap, Caltrops or Sentry.
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The first time an enemy deals damage to you, reduce that damage by 80% and Charm the enemy for 3 seconds.
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Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 65%.
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Your resource generation and damage is increased by 25% while moving and decreased by 25% while standing still.
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Equip on Follower: Reduce the cooldown of all Follower skills by 50%.
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Impale throws two additional knives and deals 100% increased damage.
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Your Town Portal is no longer interrupted by taking damage. While casting Town Portal you gain a protective bubble that reduces damage taken by 65%. (Emanates)
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A Zombie Dog is automatically summoned to your side every 2 seconds.
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Hunter's Longbox
Attack Speed Increased by 20%
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Your primary skills attack 30% faster and deal 200% increased damage.
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Locust Swarm also Slows enemies by 80%.
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Gain immunity to Freeze and Immobilize effects.
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You may move unhindered through enemies.
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Immortal King's Boulder Breaker
Ignores Durability Loss
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Your skill cooldowns are reduced by 10 seconds for 15 seconds after killing an elite pack.
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Incense Torch of the Grand Temple
Reduces the Spirit cost of Wave of Light by 50% and increases its damage by 550%.
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Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
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Casting Consecration also casts Consecration beneath all of your allies.
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Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 50% increased damage for 60 seconds. This effect stacks up to 10 times.
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Gain up to 30% increased movement speed based on amount of Life missing.
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Blocks release forward a Fires of Heaven.
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Increase the size of your Blessed Hammers.
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Enemies damaged by Black Hole are also slowed by 80% for 3 seconds.
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When Dashing Strike hits an enemy more than 35 yards away, its Charge cost is refunded.
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Blessed Shield ricochets to 6 additional enemies and has its damage increased by 400%.
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Wall of Death deals 100% increased damage and can be cast up to three times within 2 seconds before the cooldown begins.
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+20% Chance to Block
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Increase the attack speed and damage of Blessed Hammer by 100%.
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Gain damage reduction equal to 55% of your Block Chance.
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Blessed Hammer gains the effect of the Dominion rune.
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The damage of Impale is increased by 375% and it returns 15 Hatred if it hits an enemy already Impaled.
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Casting Justice increases your movement speed by 20% for 2 seconds.
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Damaging enemies has a chance to grant you an effect that removes the Spirit cost of your abilities for 4 seconds.
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Khassett's Cord of Righteousness
Fist of the Heavens costs 40% less Wrath and deals 170% more damage.
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Strafe gains the effect of the Drifting Shadow rune.
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Taking Fire damage restores your primary resource. (Emanates)
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Gain 25% run speed. This effect is lost for 5 seconds after taking damage.
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You are immune to Knockback and Stun effects.
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Elemental Arrow now generates 4 Hatred.
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You deal 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect.
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Picking up gold heals you for an amount equal to the gold that was picked up.
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When the initial impact of your Wave of Light hits 5 or fewer enemies, the damage is increased by 250%.
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Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies.
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Reduce all damage taken by 60% if your Soul Harvest stack is at least 3, and an additional 2% for each stack of Soul Harvest.
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Rend can now stack up to 2 times on an enemy, and the damage of Rend is increased by 150%.
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Reduces cooldown of Mass Confusion by 20 seconds.
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Cyclone Strike reduces your damage taken by 50% for 5 seconds.
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Grim Scythe deals an additional 80% damage for each point of essence it restores.
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Bolas have a 100% chance on explosion to pull in all enemies within 24 yards, and also deals 150% increased damage.
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Increase the effect of any gem socketed into your helm by 100%. This effect does not apply to Legendary Gems.
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+30% Experience. (3% at level 70)
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Shadow Power also triggers Smoke Screen.
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+20% Chance to Block
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Ray of Frost now pierces.
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Seven-Sided Strike performs an additional 7 strikes.
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Every second, gain 400% increased damage for your next Fan of Knives. Stacks up to 30 times.
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Your damage reduction is increased by 0.95% for every 1% Life you are missing.
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Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 10% for 5 seconds. Maximum 5 stacks.
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Leap can be cast up to three times within 2 seconds before the cooldown begins.
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After killing 10 enemies, you release a Poison Nova that deals 1,400% weapon damage as Poison to enemies within 30 yards.
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Stun enemies for 2 seconds the first time you hit them.
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Your Seven-Sided Strike applies Exploding Palm.
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Fire skills deal 20% increased damage.
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Enemies occasionally flee at the sight of this staff.
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Bone Spear now costs 40 Essence and deals 700% increased damage.
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Enemies stunned with Paralysis also take 14,000% weapon damage as Lightning.
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Reduces the Hatred cost of Cluster Arrow by 50% and increases its damage by 300%.
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While channeling Siphon Blood, Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 25% increased damage and take 25% reduced damage.
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Prevent all Poison damage taken and heal yourself for 15% of the amount prevented.
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Pets deal 200% increased damage.
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Revive now consumes all corpses to raise a minion that deals 150% more damage per corpse.
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Chance on hit to summon a Demonic Slave.
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Meteor Shower rune is now applied to all cast Meteors and deals 400% increased damage.
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Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy.
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Magic Missile fires 2 extra missiles and deals 500% increased damage.
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Hitting an enemy within 15 yards has a chance to ward you with shards of Arcane energy that explode when enemies get close, dealing 320% weapon damage as Arcane to enemies within 15 yards.
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Firebomb generates 125 Mana.
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Your Golem sheds a corpse every second.
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Wrath of the Berserker gains the effect of every rune.
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Electrocute can chain to enemies that have already been hit.
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Summons a Fallen Lunatic to your side every 12 seconds.
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Each different poison skill you use increases the damage of your poison skills by 100% for 15 seconds.
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Shrines and Pylons will spawn an enemy champion. (Emanates)
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Increase the damage of Meteor by 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 900%.
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10% Chance to Stun on Hit
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Your primary skills attack 50% faster and deal 200% increased damage.
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Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack.
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Chance to create an area of focused power on killing a monster. Damage is increased by 85% while standing in the area.
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40% chance to Chain Lightning enemies when you hit them.
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Enemies snared by your Entangling Shot take 150% increased damage from all sources.
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Slash attacks in all directions.
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Drop Caltrops when using Vault.
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Each time you hit an enemy with Explosive Blast your damage is increased by 10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times.
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Chance on hit to charm the enemy. While charmed, the enemy takes 35% increased damage.
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Enemies slain while Feared die in a bloody explosion for 800% weapon damage and cause other nearby enemies to flee in Fear.
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Pauldrons of the Skeleton King
When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies to flee in fear.
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Squeal!
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Wave of Light also Slows enemies by 80% for 3 seconds and deals 150% increased damage.
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+20% Chance to Block
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When 3 or more enemies are within 12 yards, you release a vile stench that deals 550% weapon damage as Poison every second for 5 seconds to enemies within 15 yards.
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Increases the duration of Ignore Pain by 6 seconds.
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Your resource costs are reduced by 30% after not taking damage for 5 seconds.
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Elemental Exposure's damage bonus per stack is increased to 10%.
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Profane Pauldrons
Increases Gold and Health Pickup by 6 Yards.
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6% chance to spawn a Nephalem Glory globe when you Blind an enemy.
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50% chance to lob an acid blob when attacking.
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Summon a treasure goblin who picks up normal-quality items for you. After picking up 16 items, he drops a rare item with a chance for a legendary.
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Locust Swarm and Haunt now deal their damage in half of the normal duration.
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Spirit spenders that teleport you while Epiphany is active are also mimicked on a nearby target with 450% increased damage for free.
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When you kill a Fallen, you have a 12% chance to charm all other nearby Fallen.
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Enemies you kill have a 4% additional chance to drop a health globe. (Emanates)
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The damage of Energy Twister is increased by 300% and it periodically pulls in lesser enemies within 30 yards.
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Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 50% damage reduction if your Essence is not full.
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Picking up a Health Globe releases an explosion that deals 400% weapon damage as Fire to enemies within 20 yards.
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Gain 60% increased movement speed for 4 seconds after Fearing an enemy.
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Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 5 additional Essence for each enemy hit.
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Equip on Follower: Gain access to all skills.
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While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals 800% increased damage.
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Devour restores an additional 100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
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Plague of Toads now seek out enemies and can explode twice.
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Equip on Follower: Gain access to all skills.
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20% chance on hit to instantly deal 10,000% weapon damage as Cold to enemies that are Frozen.
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You and your non-Fetish pets deal 300% increased damage to enemies affected by either your Haunt or Locust Swarm.
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Ring of Royal Grandeur
Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
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Lashing Tail Kick attacks 50% faster and deals 300% increased damage.
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Increase your Life per Second by up to 100% based on your missing Life.
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Increases Gold and Health Pickup by 6 Yards.
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Judgment gains the effect of the Debilitate rune and is cast at your landing location when casting Falling Sword.
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Soul Harvest now stacks up to 10 times.
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The damage of your next Overpower is increased by 50% for each enemy hit. Max 20 enemies.
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Blocked attacks heal you and your allies for 30% of the amount blocked.
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Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
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With every attack, you throw a dagger at a nearby enemy for 650% weapon damage as Physical.
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The damage of Lashing Tail Kick is increased by 600% to the first 7 enemies hit.
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Casting a Lightning skill charges you with Lightning, causing you to deal 850% weapon damage as Lightning every second for 5 seconds to nearby enemies.
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45% chance when attacking to explode with demonic fury for 1800-2000% weapon damage as Fire.
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Reduces the Mana cost of Zombie Charger by 75% and increases its damage by 7 times.
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Your Secondary skills deal 400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
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Sean's Ring of Testing
This ring occasionally haunts nearby enemies.
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Haunt is cast on all nearby enemies when you open a chest.
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You may have one extra Hydra active at a time and they deal 300% increased damage.
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Slain enemies rest in pieces.
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Sherman Signet All
+271 to All Attributes
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Sherman Signet Attack
+181 to All Attributes
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Sherman Signet Defense
+181 to All Attributes
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Sherman Signet Precision
+181 to All Attributes
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Sherman Signet Vitality
+181 to All Attributes
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While below 25% Life, all attacks are guaranteed Critical Hits.
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Each time an enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 30%. This effect stacks up to 10 times.
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+20% Chance to Block
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After the initial duration of Spirit Walk ends, it will continue to last until you attack 3 times or until an elite enemy is within 20 yards of you. Attacks while in the spirit realm deal 100% increased damage.
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Silver Star Piercers
Attack Speed Increased by 20%
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Rapid Fire no longer has a channel cost and deals 300% increased damage.
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Equip on Follower: Your follower cannot die.
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Increase the damage of Ancient Spear by 200%. If your Ancient Spear - Boulder Toss hits 5 or fewer enemies, the damage is increased by 100%.
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Increase the damage of Whirlwind by 400%
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Threatening Shout has a chance to Charm enemies and cause them to join your side.
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20% chance to Smite enemies for 600-750% weapon damage as Lightning when you hit them.
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Chance to summon angelic assistance when attacking.
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Every 60 seconds, gain a random Law for 60 seconds.
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50% Chance to Stun on Hit
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Equip on Follower: Reduce the cooldown of all Follower skills by 50%.
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This wand finds your death humorous.
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Equip on Follower: Your follower cannot die.
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Critical Hits have a 4% chance to spawn a health globe.
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When you kill an enemy, it explodes for 600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.
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Your items become indestructible. (Emanates)
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Your Thorns is increased by 15% for every enemy afflicted by one of your curses.
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Chakram now generates 4 Hatred.
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Your Spirit Generators reduce your damage taken by 60% for 3 seconds.
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While not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%.
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The first time an elite pack damages you, gain an absorb shield equal to 150% of your maximum Life for 10 seconds.
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Firebats attacks 100% faster, costs 75% less Mana, and has its damage increased by 150%.
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Your melee attacks throw a piercing axe at a nearby enemy, dealing 700% weapon damage as Physical.
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Furious Charge deals increased damage equal to 500% of your bonus movement speed.
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Lightning damage is increased by 15% for every 10 yards you are from the target up to a maximum of 40 yards.
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Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage.
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You gain 100% increased movement speed for 10 seconds after using Blood Rush.
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Getting hit increases your armor by 50%, but reduces your movement speed by 15% and attack speed by 20%. This effect stacks up to 5 times.
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Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill.
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40% chance to cast a fiery ball when attacking.
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+24% Chance to Block
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Reduces damage from melee attacks by 30%.
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Enemies hit by knockbacks suffer 30% increased damage for 6 seconds.
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When you block, you have up to a 20% chance to Stun the attacker for 1.5 seconds based on your current Wrath.
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Increases damage against elites by 30%
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Acid Cloud gains the effect of the Lob Blob Bomb rune.
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Sacrifice deals 400% additional damage against enemies affected by Locust Swarm or Grasp of the Dead.
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Doubles the duration of Steed Charge.
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Chakram deals 1.4% increased damage for every point of Hatred you have.
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Your primary attributes are reduced to zero.
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Prevent all Cold damage taken and heal yourself for 15% of the amount prevented.
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Increase attack speed of your pets by 50%.
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Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 500% of the accumulated damage to all enemies within 15 yards.
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Chance to fight through the pain when enemies hit you.
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Ignores Durability Loss
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25% chance to drag enemies to you when attacking.
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Companion - Wolf Companion now summons 3 wolves.
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Mystic Ally summons two Mystic Allies that fight by your side. They deal 200% increased damage and are able to attack with their active forms longer.
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Your Poison Darts and your Fetishes' Poison Darts now pierce and deal an additional 500% damage.
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Each blast from Spike Trap will damage all enemies again after 1 second, and deals 200% increased damage.
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Chance on hit to pull in enemies toward your target and Slow them by 80%.
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Attacks will slay enemies with less than 10% health.
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Lightning skills deal 30% more damage.
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Shield Glare now hits all enemies around you.
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Exploding Palm's on-death explosion damage is increased by 500%.
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Pylon effects last twice as long. (Emanates)
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Increase the damage of Seven-Sided Strike by 100% and reduce the cooldown of Seven-Sided Strike by 60%.
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Increases damage against elites by 50%.
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The damage of Hammer of the Ancients is increased by 800% and it returns 25 Fury if it hits 3 or fewer enemies.
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Chance to summon a Fetish when attacking.
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Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 400%.
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Ignores Durability Loss
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Chance when attacking to summon horrific Mimics that cast some of your equipped skills.
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When Land of the Dead expires, you are granted 50 stacks of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 200%.
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Using Blinding Flash restores 165 Spirit.
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Your Hydras now periodically cast Frost Nova and deal 300% increased damage.
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Inner Sanctuary increases Spirit Regeneration per second by 15.
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Double the number of Bombardment impacts. Bombardment deals 500% increased damage.
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Call forth a creature from the depths.
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Hungering Arrow is guaranteed to pierce and also deals 600% increased damage. Hungering Arrow can only pierce up to 4 times.
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Taking damage has up to a 20% chance to reset the cooldown on Teleport.
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Slap!
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A raven flies to your side.
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Your Signature Spells attack 50% faster and restore 12 Arcane Power.
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Gargantuan instead summons three smaller gargantuans that have their damage increased by 650%.
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Lesser enemies are now lured to your Meteor impact areas. Meteors deal 50% increased damage on consecutive hits to the same target. This stacks up to 3 times.
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Corpse Spiders deals an additional 800% damage and releases a web on impact that Slows enemies by 80%.
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Prevent all Fire damage taken and heal yourself for 15% of the amount prevented.
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40% Chance to Blind on Hit
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The bonuses from Archon stacks now last for 20 seconds after Archon expires.
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Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined.
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Increase the damage of Weapon Throw and Ancient Spear by 200%. The attack speed of Weapon Throw is increased by 200%
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Chance to charm enemies when you hit them.
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Energy Twister damage is increased by 150% for each Energy Twister you have out up to a maximum of 3. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters.
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Frenzy gains the effect of every rune and deals 400% increased damage.
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Increases Gold and Health Pickup by 20 yards.
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Thunderfury, Blessed Blade of the Windseeker
Chance on hit to blast your enemy with Lightning, dealing 372% weapon damage as Lightning and then jumping to additional nearby enemies. Each enemy hit has their attack speed and movement speed reduced by 30% for 3 seconds. Jumps up to 5 targets.
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Blocking, dodging or being hit causes you to discharge bolts of electricity that deal 130% weapon damage as Lightning.
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Horrify causes you to Fear and Root enemies around you for 8 seconds.
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Spike Traps gain the Scatter rune, are deployed twice as fast, and deal 200% increased damage.
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The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 200% increased damage to cursed enemies.
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Your Signature Spells increase the damage of Arcane Orb by 400% for 6 seconds, stacking up to 3 times.
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Ignores Durability Loss
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Wave of Light is now cast at your enemy.
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30% of the damage you take is redirected to your Zombie Dogs.
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All damage taken is split between wearers of this item.
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Phalanx now casts twice.
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The damage of Arcane Orb is increased by 450% and its explosion triggers an additional time.
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Zombie Charger deals 150% increased damage. The Zombie Bears rune now summons 8 bears that travel farther.
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Lightning skills deal 20% more damage.
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Equip on Follower: Reduce the cooldown of all Follower skills by 50%.
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Strafe projectiles pierce.
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Energy Twister now travels in a straight path and deals 400% increased damage.
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Your primary skills heal you for 6% of your missing Life.
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Double the number of enemies your Electrocute jumps to.
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Increases the maximum stack count of Sweeping Wind by 10 and increases the damage by 800%.
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Getting hit has a chance to automatically cast Inner Sanctuary.
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While Steed Charge is active, Fist of the Heavens deals increased damage equal to your movement speed, and is automatically called down on a random nearby enemy at an interval based on your attack speed if it is on your action bar.
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Locust Swarm gains the effect of the Pestilence rune and deals 60% increased damage.
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Furious Charge deals 35% increased damage for every enemy hit while charging.
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Summon a Fetish Army after you kill 2 Elites.
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Vengeance gains the effect of the Dark Heart rune.
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Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes.
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Enemies affected by Provoke take double damage from Thorns.
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+20% Chance to Block
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The damage of Explosive Blast is increased by 400% and 3 additional blasts are triggered after casting Explosive Blast.
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Reduce the cooldown and increase the damage of Phalanx by 60%.
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Tempest Rush gains the effect of the Tailwind rune.
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Every time you destroy a wreckable object, you gain a short burst of speed.
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Grasp of the Dead no longer has a cooldown.
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50% Chance to Knockback on Hit
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Enemies killed by Cold damage have a 25% chance to release a Frost Nova. Your Hydras deals 150% increased damage to enemies in a Blizzard.
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+10% Extra Gold from Monsters
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Increases the maximum stacks of Bone Armor by 5.
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Performing an attack has a 25% chance to hurl a Frozen Orb. Arcane Orb deals 350% increased damage.
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Rapid Fire increasingly deals 100% increased damage while channeling. Stacks up to 30 times.
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Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal 600% increased damage.
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Locust Swarm continuously plagues enemies around you.
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Your Hatred Generators reduce your damage taken by 50% for 5 seconds.
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Cold skills deal 30% more damage.
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Lightning damage has a 35% chance to Stun for 1.5 seconds.
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Prevent all Lightning damage taken and heal yourself for 15% of the amount prevented.
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Multishot attacks 50% faster and its damage is increased by 200%.
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You take 9% less damage for every Companion you have active.
Eleven recipes, eleven pages
The cube's recipe book has eleven pages, and the list follows that order, from Extract Legendary Power on page 1 to Upgrade Legendary Item on page 11. Every recipe shows its ingredients with exact amounts. A few examples:
- Extract Legendary Power: the item itself, one each of Khanduran Rune, Caldeum Nightshade, Arreat War Tapestry, Corrupted Angel Flesh and Westmarch Holy Water, plus 5 Death's Breath.
- Reforge Legendary: 5 of each of those five materials and 50 Forgotten Souls.
- Upgrade Rare Item: a level 70 rare item, 25 Death's Breath and 50 each of Reusable Parts, Arcane Dust and Veiled Crystals.
- Convert Set Item: 10 Death's Breath and 10 Forgotten Souls. The recipe text notes that the result cannot be Ancient.
- Upgrade Legendary Item: 100 Primordial Ashes.
The three material conversions each take one Death's Breath, 100 units of the source material and a non-legendary equippable item. Remove Level Requirement asks for a Gem of Ease of rank 25 or higher. In the game, every page also carries a heading such as Hope of Cain and a fragment of the Dark Exile Scrolls; only page 11 quotes the journal of Lorath Nahr instead.
Three slots, 470 powers
Alongside the recipes, the page lists every legendary power the game files mark as extractable: 470 in total, each assigned to one of the cube's three slots. The weapon slot accounts for 230, armor for 161 and jewelry for 79. Off-hand items such as shields, sources, mojos, quivers and phylacteries count toward the weapon slot. Next to 42 rings and 28 amulets, the jewelry slot also contains 9 follower items. 8 powers come from set items, Krelm's Buff Belt among them.
Class powers and universal powers
280 powers belong to a specific class, 190 are universal. The split is uneven: Crusader has 50, Demon Hunter 46, Witch Doctor 44, Wizard 41, Monk 36, Barbarian 34 and Necromancer 29. Jewelry is almost entirely universal, with only 15 of its 79 powers tied to a class, while weapons are the opposite at 162 of 230. The slot and class filters narrow the list down to what you're after.
Which values the cube grants
The numbers in each power are not ranges. They are the values the cube grants, which is always the top of the range the item itself can roll. Whether the copy you extract rolled high or low makes no difference to the cube. So if your item shows a different number than this list, nothing is wrong: the item shows your roll, the list shows the maximum.
Frequently asked questions
What does extracting a legendary power cost?
Besides the legendary item, one each of Khanduran Rune, Caldeum Nightshade, Arreat War Tapestry, Corrupted Angel Flesh and Westmarch Holy Water, plus 5 Death's Breath.
How many legendary powers can be extracted into the cube?
According to the game files of patch 2.8.0, 470: 230 for the weapon slot, 161 for armor and 79 for jewelry. 280 of them belong to a specific class.
Which value does a power have once it's in the cube?
Always the top of its range. How well the extracted copy rolled doesn't matter.