Last Breath

Last Breath

Legendary Ceremonial Knife

  • Legendary
  • Level 70

Properties

410.2 Damage Per Second

117–469 Damage

1.40 Attacks per Second

Primary Attributes

  • +626–750 Intelligence

Secondary Attributes

  • Reduces cooldown of Mass Confusion by 15–20 seconds. (Witch Doctor Only)

Random Affixes

  • +(981–1,199)–(1,175–1,490) Damage
  • +(981–1,199)–(1,175–1,490) Fire Damage
  • +(981–1,199)–(1,175–1,490) Cold Damage
  • +(981–1,199)–(1,175–1,490) Holy Damage
  • +(981–1,199)–(1,175–1,490) Lightning Damage
  • +(981–1,199)–(1,175–1,490) Poison Damage
  • +(981–1,199)–(1,175–1,490) Arcane Damage

Ancient & primal values

Ancient

  • +825–1,000 Intelligence
  • +(1,318–1,560)–(1,609–1,940) Damage

Primal

  • +1,000 Intelligence
  • +1,560–1,940 Damage

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (19 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Increases Mana Regeneration by 12–14 per Second (Witch Doctor)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +120–150 Maximum Mana (Witch Doctor)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Even an immortal could be felled by the power of this blade.

Last Breath

This ceremonial dagger noticeably lowers the cooldown of the Witch Doctor's Mass Confusion. That lets you deploy this powerful control-and-damage spell, which turns whole packs against one another, far more often instead of waiting long for it to come back up.

The shorter wait opens both defensive and offensive playstyles: you use Mass Confusion as a nearly always-available tool to defuse dangerous moments or distract enemies in droves. Practical tip: pair the dagger with further cooldown reduction from gear and a diamond in your helm socket to keep the gap between casts as short as possible, and deploy the spell deliberately in the densest enemy masses, where its control effect has the greatest impact.

Worked example with Unstable Realm

The power subtracts a flat number of seconds that rolls between 15 and 20. Unruned, Mass Confusion has a 60 second cooldown. The Unstable Realm rune lowers that to 30 seconds, and subtracting 20 seconds at the top roll leaves just 10 seconds. That is shorter than the 12 seconds charmed enemies fight for you. Primal Ancient copies bring the full 20 seconds.

Other runes at a glance

  • Paranoia: all enemies in the area deal 30% less damage for 12 seconds.
  • Mass Hysteria: up to 10 enemies who are not Confused are stunned for 3 seconds.
  • Mass Hallucination: a giant spirit deals 400% weapon damage per second as Physical.
  • Devolution: enemies killed while Confused have a 100% chance to spawn a Zombie Dog.

Stats

The knife carries a fixed 626–750 Intelligence and rolls an elemental weapon damage bonus; its power is reserved for the Witch Doctor.

The flavor text promises that even an immortal could be felled by the power of this blade.