Starmetal Kukri

Starmetal Kukri

Legendary Ceremonial Knife

  • Legendary
  • Level 70

Properties

410.2 Damage Per Second

117–469 Damage

1.40 Attacks per Second

Primary Attributes

  • +626–750 Intelligence
  • Critical Hit Damage Increased by 26–50%

Secondary Attributes

  • Reduce the cooldown of Fetish Army and Big Bad Voodoo by 1 second each time your fetishes deal damage. (Witch Doctor Only)

Random Affixes

  • +(981–1,199)–(1,175–1,490) Damage
  • +(981–1,199)–(1,175–1,490) Fire Damage
  • +(981–1,199)–(1,175–1,490) Cold Damage
  • +(981–1,199)–(1,175–1,490) Holy Damage
  • +(981–1,199)–(1,175–1,490) Lightning Damage
  • +(981–1,199)–(1,175–1,490) Poison Damage
  • +(981–1,199)–(1,175–1,490) Arcane Damage

Ancient & primal values

Ancient

  • +825–1,000 Intelligence
  • +(1,318–1,560)–(1,609–1,940) Damage
  • Critical Hit Damage Increased by 51–100%

Primal

  • +1,000 Intelligence
  • +1,560–1,940 Damage
  • Critical Hit Damage Increased by 100%

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (19 primary, 13 secondary)

Besides its fixed properties, this item rolls 1 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Increases Mana Regeneration by 12–14 per Second (Witch Doctor)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +120–150 Maximum Mana (Witch Doctor)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"Szab the necromancer was the first outsider to meet the people of the Teganze. He attempted to explain the philosophy of the necromancers to them, but the language barrier proved to be too great—instead of relaying his philosophical beliefs, he told them he was Trag'Oul, and that he lived among the stars." —Abd al-Hazir

Starmetal Kukri

The Starmetal Kukri is a ceremonial dagger for fetish-focused Witch Doctors: every time your fetishes deal damage, the cooldowns of Fetish Army and Big Bad Voodoo shrink. Since your little helpers stab away nonstop, that drives the cooldowns of these two powerful summons down rapidly and keeps them almost always available.

That makes the blade the heart of a fetish build, where your army is constantly replenished and Big Bad Voodoo stands ready nearly without pause. Tip: stack as many active fetishes as possible and aim for high attack speed, because the more often they hit, the faster the cooldowns plunge. This creates a self-sustaining loop of a permanently present Fetish Army and a constantly refreshable Voodoo buff, the foundation of the strongest fetish setups.

Two 120-second cooldowns

Both skills start with a 120-second cooldown. Fetish Army summons 5 dagger-wielding Fetishes that fight for 20 seconds at 180% of your weapon damage; Big Bad Voodoo raises the attack and movement speed of all nearby allies by 15% for 20 seconds. Every damaging hit by a fetish takes 1 second off both cooldowns. The power has no roll range; how fast the cooldowns drop depends solely on how many fetishes hit how often.

Runes that bring more fetishes

On Fetish Army, runes that summon extra fetishes are the ones to use: Legion of Daggers adds 3 more dagger wielders, Head Hunters brings 2 blowdart shooters with Poison damage, and Tiki Torchers 2 fire-breathing casters. Devoted Following does lower the cooldown to 90 seconds, but it adds no extra hits. On the Voodoo side, Slam Dance raises the damage of nearby allies by 15%, and Jungle Drums extends the ritual to 30 seconds.

Stats and background

Every copy carries +626–750 Intelligence and 31–35% Critical Hit Damage, plus bonus damage of +981–1,199 to 1,175–1,490.

The flavor text by Abd al-Hazir tells of Szab, the first necromancer to meet the people of the Teganze. Unable to translate his philosophy, he told them he was Trag'Oul and lived among the stars - a hint at the starmetal in the name.