Deadly Rebirth
Legendary Ceremonial Knife
- Legendary
- Level 70
Properties
410.2 Damage Per Second
117–469 Damage
1.40 Attacks per Second
Primary Attributes
- +626–750 Intelligence
- +(981–1,199)–(1,175–1,490) Arcane Damage
- Increases Grasp of the Dead Damage by 45–60%
Secondary Attributes
- Grasp of the Dead gains the effect of the Rain of Corpses rune. (Witch Doctor Only)
Ancient & primal values
Ancient
- +825–1,000 Intelligence
- +(1,318–1,560)–(1,609–1,940) Arcane Damage
Primal
- +1,000 Intelligence
- +1,560–1,940 Arcane Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (19 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Increases Mana Regeneration by 12–14 per Second (Witch Doctor)
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +120–150 Maximum Mana (Witch Doctor)
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
The restless dead are drawn up from the earth by the presence of this blade.
Deadly Rebirth
This ceremonial dagger pushes Grasp of the Dead to another level: it directly boosts the skill's damage and on top of that grants it the effect of the Rain of Corpses rune. That lets you pair the slowing field on the ground with raining corpses without ever having to slot the rune yourself.
For the Witch Doctor this frees up a rune choice while still delivering the full effect, opening a real damage window. It shines in a setup that pins enemies in one spot, so the slow and the impact keep landing on the same targets. Practical tip: drop the field at chokepoints or into tightly packed mobs, so the ground damage and the falling corpses overlap on the same crowd.
Rain of Corpses Plus a Second Rune
Grasp of the Dead costs 150 Mana, has an 8-second cooldown, slows enemies by 60% and deals 760% weapon damage over 8 seconds. Rain of Corpses adds 420% weapon damage over 3 seconds to nearby enemies. For the freed rune slot, the options are clear:
- Groping Eels raises the base damage to 1360% weapon damage.
- Desperate Grasp halves the cooldown to 4 seconds and turns the damage into Poison - you cast the skill, and with it the corpse rain, twice as often.
- Unbreakable Grasp removes the Mana cost and raises the slow to 80%.
- Death Is Life has a 70% chance to summon a Zombie Dog when an enemy dies in the area.
The Fixed Stats
The knife carries only fixed affixes: +626–750 Intelligence, +(981–1,199)–(1,175–1,490) Arcane Damage and 45–60% increased Grasp of the Dead damage. When judging a copy, that last number matters most; a Primal Ancient reaches 60%. The power itself has no range.
The Restless Dead
The flavor text explains the power: the restless dead are drawn up from the earth by the presence of this blade.