Blood Brother

Blood Brother

Legendary Two-Handed Sword

  • Legendary
  • Level 70

Properties

1,632.4 Damage Per Second

1,137–1,702 Damage

1.15 Attacks per Second

Primary Attributes

  • +6–10% Damage

Secondary Attributes

  • Grants a 15–20% chance to block attacks. Blocked attacks inflict 30% less damage. After blocking an attack, your next attack inflicts 30% additional damage.

Random Affixes

  • +(1,177–1,439)–(1,410–1,788) Damage
  • +(1,177–1,439)–(1,410–1,788) Fire Damage
  • +(1,177–1,439)–(1,410–1,788) Cold Damage
  • +(1,177–1,439)–(1,410–1,788) Holy Damage
  • +(1,177–1,439)–(1,410–1,788) Lightning Damage
  • +(1,177–1,439)–(1,410–1,788) Poison Damage
  • +(1,177–1,439)–(1,410–1,788) Arcane Damage
  • +946–1,125 Strength
  • +946–1,125 Dexterity
  • +946–1,125 Intelligence

Ancient & primal values

Ancient

  • +(1,582–1,870)–(1,932–2,325) Damage
  • +1,237–1,465 Strength

Primal

  • +1,870–2,325 Damage
  • +1,465 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (20 primary, 12 secondary)

Besides its fixed properties, this item rolls 1 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Strength ancient +1,237–1,465
  • +946–1,125 Dexterity ancient +1,237–1,465
  • +946–1,125 Intelligence ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"Long ago, the demon Vi'inaz and his brother Eboeth were terrible foes of the High Heavens, though they bickered constantly. In later times, Vi'inaz alone was seen wielding a sword wrapped in demon flesh, with a still-beating heart pumping black blood along its sharp-spined length. Talus'ar does not record the fate of Eboeth, but I do not place our foes above perverse fratricide." —Archangel Ithereal

Blocking That Becomes a Counterattack

The Blood Brother unites defense with offense: the sword grants you a chance to block enemy attacks, with blocked hits dealing significantly less damage. Right after a successful block, your next attack strikes with noticeably increased damage. This way the weapon turns every parried blow into a small damage bonus.

Since the effect works regardless of class, the sword fits any hero who wields a two-handed weapon and likes fighting in the thick of it. Tip: Deliberately stand in the way of attacks instead of dodging them so the block triggers as often as possible and you regularly pocket the damage bonus. In dense fights where hits constantly rain down on you, this creates a pleasant rhythm of damage mitigation and amplified counterstrike.

Blocking Without a Shield

What makes it special: as a two-hander, Blood Brother leaves no room for a shield, yet brings its own block chance. Only that chance varies, rolling between 15–20%. The other two values are fixed - blocked attacks deal 30% less damage, and your next attack after a block deals 30% additional damage. A high roll therefore means more blocks and more frequent triggers of both effects; a Primal Ancient copy blocks at 20%.

Note that, per the power text, the damage bonus only applies to your next attack - so aim that empowered swing at a target worth hitting.

Weapon Stats

The sword deals 1137-1702 damage at 1.15 attacks per second. The fixed roll is +6–10% Damage, and it rolls two random stats: +(1,177–1,439)–(1,410–1,788) weapon damage of one element or plain damage, plus +946–1,125 Strength, Intelligence or Dexterity. Make sure the main stat matches your class; if it does not, the Mystic can re-enchant that property.

The Brothers Vi'inaz and Eboeth

The flavor text is an account by Archangel Itherael: the demon brothers were terrible foes of the High Heavens who bickered constantly. Later, Vi'inaz was seen alone - wielding a sword wrapped in demon flesh, with a still-beating heart. Itherael does not put fratricide past the demons.