Blade of Prophecy

Blade of Prophecy

Legendary Two-Handed Sword

  • Legendary
  • Level 70

Properties

1,632.4 Damage Per Second

1,137–1,702 Damage

1.15 Attacks per Second

Primary Attributes

  • Reduces cooldown of all skills by 6–10%.

Secondary Attributes

  • Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600–800%. (Crusader Only)

Random Affixes

  • +(1,177–1,439)–(1,410–1,788) Damage
  • +(1,177–1,439)–(1,410–1,788) Fire Damage
  • +(1,177–1,439)–(1,410–1,788) Cold Damage
  • +(1,177–1,439)–(1,410–1,788) Holy Damage
  • +(1,177–1,439)–(1,410–1,788) Lightning Damage
  • +(1,177–1,439)–(1,410–1,788) Poison Damage
  • +(1,177–1,439)–(1,410–1,788) Arcane Damage
  • +946–1,125 Strength
  • +946–1,125 Dexterity
  • +946–1,125 Intelligence

Ancient & primal values

Ancient

  • +(1,582–1,870)–(1,932–2,325) Damage
  • +1,237–1,465 Strength

Primal

  • +1,870–2,325 Damage
  • +1,465 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (20 primary, 12 secondary)

Besides its fixed properties, this item rolls 1 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Strength ancient +1,237–1,465
  • +946–1,125 Dexterity ancient +1,237–1,465
  • +946–1,125 Intelligence ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

The Blade of Prophecy was lost until a champion worthy to carry it into battle emerged.

A Chain Reaction of Explosions

The Blade of Prophecy lifts the Crusader's Condemn to a new level: affected enemies set off additional explosions of their own, and Condemn's damage is greatly increased. In dense packs this produces a genuine chain reaction, where one detonation triggers the next and entire groups crumble within seconds.

The weapon is the heart of Condemn Crusader builds that rely on explosive area damage. Tip: Pull enemies in tight first, for instance with a gathering or slowing skill, before you detonate Condemn so that as many foes as possible are caught in the chain reaction. The blade's reduced cooldowns further help you bring the skill back online faster and keep the string of explosions going.

What exactly happens

Besides your own explosion, two Condemned enemies trigger the explosion as well. The damage bonus rolls between 600 and 800%; a copy at 674% sits below the midpoint, and a Primal Ancient reaches the full 800%. Condemn itself charges for 3 seconds and then hits all enemies within 15 yards for 1160% weapon damage as Holy, on a 15-second cooldown.

How the runes work with the blade

  • Eternal Retaliation cuts the cooldown by 1 second per enemy hit and complements the blade's cooldown reduction.
  • Vacuum sucks enemies in while charging, which takes care of the tip above on its own.
  • Shattering Explosion widens the radius to 20 yards.
  • Unleashed makes the explosion instant, and Reciprocate adds 50% of the damage you take.

Stats and partners

Every copy carries 6–10% Cooldown Reduction. Random rolls include bonus damage of +1,177–1,439 to 1,410–1,788 and a main stat at 946 to 1125 points - Strength for a Crusader. Damage %, a socket and Life per Hit are also useful. It is frequently paired with Talisman of Akkhan, Breastplate of Akkhan and Gauntlets of Akkhan, Captain Crimson's Silk Girdle, Frydehr's Wrath and Ring of Royal Grandeur.

According to the flavor text, the blade stayed lost until a champion worthy of carrying it into battle emerged.