Baleful Remnant

Baleful Remnant

Legendary Two-Handed Flail

  • Legendary
  • Level 70

Properties

1,631.3 Damage Per Second

1,351–1,486 Damage

1.15 Attacks per Second

Primary Attributes

  • Sockets (1)

Secondary Attributes

  • Enemies killed while Akarat's Champion is active turn into Phalanx Avatars for 10 seconds. (Crusader Only)

Random Affixes

  • +(1,177–1,439)–(1,410–1,788) Damage
  • +(1,177–1,439)–(1,410–1,788) Fire Damage
  • +(1,177–1,439)–(1,410–1,788) Cold Damage
  • +(1,177–1,439)–(1,410–1,788) Holy Damage
  • +(1,177–1,439)–(1,410–1,788) Lightning Damage
  • +(1,177–1,439)–(1,410–1,788) Poison Damage
  • +(1,177–1,439)–(1,410–1,788) Arcane Damage

Ancient & primal values

Ancient

  • +(1,582–1,870)–(1,932–2,325) Damage

Primal

  • +1,870–2,325 Damage

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (20 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Increases Wrath Regeneration by 3.7–4 per Second (Crusader)
  • Gain 2,149–2,555 Life per Wrath Spent ancient 2,810–3,320 (Crusader)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Strength ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +16–20 Maximum Wrath (Crusader)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"The head of this curious weapon consists of a highly unusual and volatile rock formation. Some speculate it came from a meteor—or an entirely different plane of existence, silly as that is. It has defied the understanding of scholars for centuries, but then again, I have never had a look at it!" —Abd al-Hazir

Baleful Remnant

The Baleful Remnant turns every enemy you kill while Akarat's Champion is active into a Phalanx avatar that fights for you for a short time. For the Crusader this creates a growing army of avatars as long as your big cooldown is running and you keep cutting down enemies, greatly boosting damage output and battlefield chaos.

The effect rewards builds with high 'Akarat's Champion' uptime and fast killing in dense packs. Because it's a weapon, you can cube the power and carry the avatar mechanic without wielding the flail yourself. Combined with permanent 'Akarat's Champion' uptime, you build a constant Phalanx force.

The Akarat's Champion window

The power only triggers on kills while Akarat's Champion is active. According to the tooltip, the transformation lasts 20 seconds on a 90 second cooldown and raises your damage by 35% and your Wrath regeneration by 5. Any Cooldown Reduction therefore extends the share of time in which the flail creates avatars. Since each avatar lasts 10 seconds, avatars from late kills keep fighting for a while after Akarat's Champion has ended. The power has no roll range.

Which Akarat's Champion rune fits

  • Rally reduces the remaining cooldown of your other skills by 12 seconds on activation.
  • Prophet raises Armor by 150% and fully restores your Life the first time you take fatal damage during the transformation.
  • Hasteful grants 15% Attack Speed, which favors more kills inside the window.
  • Embodiment of Power raises Wrath regeneration to 10, and Fire Starter burns enemies for 460% Fire damage over 3 seconds.

Stats and an honest scholar

A socket is fixed, and the random stat is elemental weapon damage of 1177 to 1439 minimum and 1410 to 1788 maximum. The flavor text comes from Abd al-Hazir: the weapon's head consists of an unusual, volatile rock that some attribute to a meteor or even another plane of existence. Scholars have puzzled over it for centuries - though, he admits, he has never actually had a look at it himself.