The Mortal Drama

The Mortal Drama

Legendary Two-Handed Flail

  • Legendary
  • Level 70

Properties

1,631.3 Damage Per Second

1,351–1,486 Damage

1.15 Attacks per Second

Primary Attributes

  • +946–1,125 Strength

Secondary Attributes

  • Double the number of Bombardment impacts. Bombardment deals 400–500% increased damage. (Crusader Only)

Random Affixes

  • +(1,177–1,439)–(1,410–1,788) Damage
  • +(1,177–1,439)–(1,410–1,788) Fire Damage
  • +(1,177–1,439)–(1,410–1,788) Cold Damage
  • +(1,177–1,439)–(1,410–1,788) Holy Damage
  • +(1,177–1,439)–(1,410–1,788) Lightning Damage
  • +(1,177–1,439)–(1,410–1,788) Poison Damage
  • +(1,177–1,439)–(1,410–1,788) Arcane Damage

Ancient & primal values

Ancient

  • +(1,582–1,870)–(1,932–2,325) Damage
  • +1,237–1,465 Strength

Primal

  • +1,870–2,325 Damage
  • +1,465 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (20 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Increases Wrath Regeneration by 3.7–4 per Second (Crusader)
  • Gain 2,149–2,555 Life per Wrath Spent ancient 2,810–3,320 (Crusader)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Strength ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +16–20 Maximum Wrath (Crusader)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"A tragedy is merely a comedy where the audience understands the consequences." -Samuel Drest, playwright

The Mortal Drama

This two-handed flail is tailored to the Crusader and his Bombardment skill: it enormously raises its damage and at the same time doubles the number of impacts. That turns an already area-covering ability into a devastating barrage that buries entire enemy groups beneath it.

Because more impacts also mean more chances for additional effects and hits, the weapon is ideal for Bombardment-centric builds focused on area damage in Greater Rifts and dense fights. My tip: play close to large mob packs and use cooldown reduction so you can trigger Bombardment as often as possible. That way the doubled impacts overlap and maximize the explosive total damage.

From 5 spheres to a double barrage

In its base form, Bombardment calls in a siege attack on a 60-second cooldown: 5 spheres of burning pitch and stone rain down on nearby enemies for a combined 2850% weapon damage within 12 yards of the impact area. The Mortal Drama doubles the number of those impacts and raises the damage by 400–500% - the power roll is the number that decides between two flails.

Runes that work per impact

More impacts pay off especially with runes whose effect is tied to every single impact:

  • Annihilate: each impact has a 100% Critical Hit Chance.
  • Mine Field: each impact scatters 2 mines that deal 160% weapon damage as Fire within 10 yards.
  • Barrels of Spikes: each barrel adds 200% of your Thorns.

Targeted keeps every impact falling on your initial target, while Impactful Bombardment goes for a single large ball dealing 3320% within 18 yards.

Stats and pairings

+946–1,125 Strength is fixed, alongside a random elemental damage roll of +(1,177–1,439)–(1,410–1,788). As a two-hander, the flail offers 1351-1486 base damage at 1.15 attacks per second. The power can also be activated in the weapon slot of Kanai's Cube. It is frequently combined with Aquila Cuirass, Belt of the Trove, Greaves of Valor, Stone Gauntlets, Burden of the Invoker and Leoric's Crown.

The flavor text quotes the playwright Samuel Drest on the thin line between tragedy and comedy - a line the weapon's name borrows from.