Sword of Ill Will
Legendary Sword
- Legendary
- Level 70
Properties
392.0 Damage Per Second
168–392 Damage
1.40 Attacks per Second
Secondary Attributes
- Chakram deals 1–1.4% increased damage for every point of Hatred you have. (Demon Hunter Only)
Random Affixes
- +626–750 Strength
- +626–750 Dexterity
- +626–750 Intelligence
- +(981–1,199)–(1,175–1,490) Damage
- +(981–1,199)–(1,175–1,490) Fire Damage
- +(981–1,199)–(1,175–1,490) Cold Damage
- +(981–1,199)–(1,175–1,490) Holy Damage
- +(981–1,199)–(1,175–1,490) Lightning Damage
- +(981–1,199)–(1,175–1,490) Poison Damage
- +(981–1,199)–(1,175–1,490) Arcane Damage
Ancient & primal values
Ancient
- +825–1,000 Strength
- +(1,318–1,560)–(1,609–1,940) Damage
Primal
- +1,000 Strength
- +1,560–1,940 Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 12 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Hate is a powerful weapon that can destroy even the best of us. So tread lightly.
Hatred as damage scaling
The Sword of Ill Will ties the damage of the Demon Hunter's Chakram directly to your current Hatred: the fuller your resource, the harder the skill hits. This creates engaging resource management, because you are rewarded for keeping your Hatred as high as possible instead of burning it all away.
The weapon is clearly aimed at Chakram Demon Hunters and harmonizes with setups that generate a lot of Hatred and deliberately bank it. My tip: build in Hatred regeneration and skill-cost reduction so you operate permanently near the cap and every Chakram flies with full force. Avoid emptying your resource right before you strike, because low Hatred here means immediately weaker hits.
What the small roll range adds up to
The bonus rolls between 1.0 and 1.4% per point of Hatred. That sounds small, but it applies to every point of your current Hatred - a Primal Ancient at 1.4% gets two-fifths more out of your Hatred than the lowest roll. Chakram itself costs 10 Hatred and deals 380% weapon damage as Physical to enemies in its path. Each throw only dents your Hatred slightly, so the bonus stays high as long as you keep refilling.
The Chakram runes
- Serpentine follows a slow curve, dealing 500% weapon damage as Cold.
- Boomerang turns its path into a loop, hitting enemies along the way for 400% Lightning.
- Twin Chakrams adds a second, mirrored Chakram, each dealing 220% as Fire.
- Razor Disk spirals out from the targeted location.
- Shuriken Cloud surrounds you with spinning Chakrams for 10 minutes, dealing 200% weapon damage per second to nearby enemies.
Stats and background
The sword rolls a main stat at 626 to 750 points - Dexterity for a Demon Hunter - and bonus damage of +981–1,199 to 1,175–1,490.
The flavor text plays on the class resource: hate is a powerful weapon that can destroy even the best of us - so tread lightly.