Henri's Perquisition

Henri's Perquisition

Legendary Mojo

  • Legendary
  • Level 70

Properties

Primary Attributes

  • +(262–328)–(263–394) Damage
  • +626–750 Intelligence
  • Critical Hit Chance Increased by 8–10%

Secondary Attributes

  • Ignores Durability Loss
  • The first time an enemy deals damage to you, reduce that damage by 60–80% and Charm the enemy for 3 seconds. (Witch Doctor Only)

Ancient & primal values

Ancient

  • +825–1,000 Intelligence

Primal

  • +1,000 Intelligence

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (29 primary, 15 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 8–10%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +10–15% Life
  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • Increases Mana Regeneration by 12–14 per Second (Witch Doctor)
  • Chance to Deal 10–20% Area Damage on Hit.
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)
  • Witch Doctor +8–15% damage: Poison Dart, Plague of Toads, Firebats, Sacrifice
  • Witch Doctor +10–15% damage: Corpse Spiders, Firebomb, Zombie Charger, Spirit Barrage, Acid Cloud, Grasp of the Dead, Haunt, Locust Swarm, Summon Zombie Dogs, Fetish Army, Gargantuan, Wall of Death, Piranhas

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +120–150 Maximum Mana (Witch Doctor)
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

The enchanter Yanashima hired the famous craftsman Paul of Westmarch to help her create a mojo of great power. At a critical moment, Paul’s cat Henri leapt into the mix, deep in pursuit of a mouse. Now an inseparable part of the mojo, Henri is said to be eternally searching for that mouse, which has never been seen since.

A damage block and charm on the first hit

Henri's Perquisition is a Witch Doctor mojo with a defensive focus: the first time an enemy hits you, that damage is greatly reduced and the attacker is briefly charmed on top, fighting on your side for a moment. That gives you a valuable buffer when diving into new enemy groups and adds a small slice of crowd control that eases the pressure in tight spots.

Since the mojo also brings critical hit chance and Intelligence, you sacrifice almost no offense for that defense. My tip: use the effect deliberately as fresh packs appear, since the reduced first strike applies per enemy. Combined with further healing and damage reduction, Henri's Perquisition makes the often fragile Witch Doctor noticeably sturdier without meaningfully dulling his spellpower.

What exactly gets reduced

The power only affects the first damage an enemy deals to you; after that it hits you normally again. The reduction on that first strike rolls between 60 and 80%, and only a primal Henri's Perquisition guarantees the 80%. The charm lasts a fixed 3 seconds, during which the attacker fights on your side. Against a single long-lived enemy the power is spent quickly, but against many fresh attackers it triggers again and again.

Fixed stats of the mojo

The mojo has four fixed properties: damage, 626–750 Intelligence, 8–10% Critical Hit Chance and Ignores Durability Loss, so it never wears down. That secures the Witch Doctor's main stat from the start. The power only works for the Witch Doctor.

Henri and the mouse

The flavor text tells how the enchanter Yanashima hired the famous craftsman Paul of Westmarch to help her create a powerful mojo. At the critical moment, Paul's cat Henri leapt into the mix in pursuit of a mouse. Now an inseparable part of the mojo, Henri is said to be eternally searching for that mouse, which has never been seen since.