Ursua's Trodden Effigy

Ursua's Trodden Effigy

Legendary Mojo

  • Legendary
  • Level 70

Properties

Primary Attributes

  • +(262–328)–(263–394) Damage
  • Critical Hit Chance Increased by 8–10%
  • +626–750 Intelligence

Secondary Attributes

  • Zombie Charger deals 100–150% increased damage. The Zombie Bears rune now summons 8 bears that travel farther. (Witch Doctor Only)

Ancient & primal values

Ancient

  • +825–1,000 Intelligence

Primal

  • +1,000 Intelligence

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (29 primary, 15 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 8–10%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +10–15% Life
  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • Increases Mana Regeneration by 12–14 per Second (Witch Doctor)
  • Chance to Deal 10–20% Area Damage on Hit.
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)
  • Witch Doctor +8–15% damage: Poison Dart, Plague of Toads, Firebats, Sacrifice
  • Witch Doctor +10–15% damage: Corpse Spiders, Firebomb, Zombie Charger, Spirit Barrage, Acid Cloud, Grasp of the Dead, Haunt, Locust Swarm, Summon Zombie Dogs, Fetish Army, Gargantuan, Wall of Death, Piranhas

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +120–150 Maximum Mana (Witch Doctor)
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Calling on the spirits of beasts made Desolate, she stifled the bleating Khazra host outside Viz-jun with a sloth of horrors.

A Roaming Pack of Bears

This mojo empowers 'Zombie Charger' for the Witch Doctor and at the same time overhauls the 'Zombie Bears' rune: instead of the usual number, you now summon eight bears, which also travel a greater distance. This turns a short-range skill into a wide, far-reaching damage steamroller.

The increased damage and greater range make the item the centerpiece of Zombie Bears builds that rely on constant area damage on the move. Because the bears travel farther, you also hit enemies that would otherwise stay out of reach. Tip: Position yourself so the pack of bears plows straight through dense enemy groups – align your casts with the enemies' direction of movement to make optimal use of the greater range.

Two parts of the power

The Zombie Charger damage bonus rolls between 100 and 150% and applies to every rune; a Primal Ancient delivers the full 150%. The eight bears with longer travel, however, only come with Zombie Bears - each bear deals 520% weapon damage as Poison to enemies in the area. With any other rune, you give away the second half of the power.

The alternatives at a glance

The remaining runes only benefit from the damage bonus: Pile On topples a tower of zombies for 880% Physical damage, Explosive Beast sends a Zombie Dog that explodes with Fire within 12 yards, Undeath reanimates the charger after a kill up to 2 times, and Lumbering Cold sends winter bears running in all directions.

Mana and stats

Zombie Charger costs 150 Mana per cast, so Maximum Mana on your gear helps. Every copy of the mojo carries +99–124 to 100–149 Damage, 8–10% Critical Hit Chance and +626–750 Intelligence. Also look for Zombie Charger damage and Area Damage. The mojo is frequently paired with Helltooth Mask, Helltooth Mantle, Helltooth Tunic and Helltooth Gauntlets, plus Captain Crimson's Silk Girdle and Thrust.

The flavor text tells how a woman called on the spirits of beasts made Desolate and used this sloth of horrors to stifle the bleating Khazra host outside Viz-jun.