Fragment of Destiny

Fragment of Destiny

Legendary Wand

  • Legendary
  • Level 70

Properties

385.0 Damage Per Second

193–357 Damage

1.40 Attacks per Second

Primary Attributes

  • +626–750 Intelligence

Secondary Attributes

  • Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 20–30% increased damage for each Spectral stack. Max 10 stacks. (Wizard Only)

Random Affixes

  • +(981–1,199)–(1,175–1,490) Damage
  • +(981–1,199)–(1,175–1,490) Fire Damage
  • +(981–1,199)–(1,175–1,490) Cold Damage
  • +(981–1,199)–(1,175–1,490) Holy Damage
  • +(981–1,199)–(1,175–1,490) Lightning Damage
  • +(981–1,199)–(1,175–1,490) Poison Damage
  • +(981–1,199)–(1,175–1,490) Arcane Damage

Ancient & primal values

Ancient

  • +(1,318–1,560)–(1,609–1,940) Damage
  • +825–1,000 Intelligence

Primal

  • +1,560–1,940 Damage
  • +1,000 Intelligence

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (18 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +13–14 Maximum Arcane Power (Wizard)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Thought to contain a shard of the Worldstone itself.

Fragment of Destiny

This wand revolves around the interplay of signature spells and Hydra. It speeds up your signature spells and multiplies their damage substantially. At the same time, each hit with a signature spell grants a stack that raises your Hydras' damage per stack. Active and summoned damage thus feed each other.

The wand is built for the Wizard and forms the foundation of a hybrid build that combines Hydra summons with active signature-spell spam. Practical tip: set up your Hydras first, then keep the stacks high by casting your signature spell constantly – only when you work both components in parallel does the full damage spiral of accelerated spells and ever-harder-hitting Hydras unfold.

What the Power Does Piece by Piece

The power has a fixed part and a variable one. Fixed are the 50% faster Signature Spells and their triple damage. Variable is the bonus per Spectral stack: each stack raises your Hydras' damage by 20–30%, and you can hold up to 10 stacks. Because the value counts per stack, a high roll pays off ten times over at full stacks, and a Primal Ancient wand brings the full 30% per stack. Stacks only build when a Signature Spell actually lands.

In the Cube or in Your Hand

Fragment of Destiny also works from the weapon slot of Kanai's Cube. That lets you wield a different wand, for example Serpent's Sparker, which is often combined with Fragment of Destiny. If you wield the Fragment itself, it offers 193-357 damage at 1.40 attacks per second, fixed Intelligence at 626–750 and an elemental damage roll of (981–1,199)–(1,175–1,490); choose the element of your Hydras and Signature Spells. A socket and attack speed are further worthwhile rolls.

Frequent companions are Squirt's Necklace, Convention of Elements, the Ring of Royal Grandeur, The Magistrate and Halo of Karini. The flavor text hints that a shard of the Worldstone itself lies inside the wand.