Unstable Scepter
Legendary Wand
- Legendary
- Level 70
Properties
385.0 Damage Per Second
193–357 Damage
1.40 Attacks per Second
Primary Attributes
- +626–750 Intelligence
Secondary Attributes
- The damage of Arcane Orb is increased by 350–450% and its explosion triggers an additional time. (Wizard Only)
Random Affixes
- +(981–1,199)–(1,175–1,490) Damage
- +(981–1,199)–(1,175–1,490) Fire Damage
- +(981–1,199)–(1,175–1,490) Cold Damage
- +(981–1,199)–(1,175–1,490) Holy Damage
- +(981–1,199)–(1,175–1,490) Lightning Damage
- +(981–1,199)–(1,175–1,490) Poison Damage
- +(981–1,199)–(1,175–1,490) Arcane Damage
Ancient & primal values
Ancient
- +825–1,000 Intelligence
- +(1,318–1,560)–(1,609–1,940) Damage
Primal
- +1,000 Intelligence
- +1,560–1,940 Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (18 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +13–14 Maximum Arcane Power (Wizard)
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
“Yet another item allegedly taken from Vyr’s armory after his demise. It uses the inherent instability of Arcane power to enhance its destructive efficiency.” - High Councilor Valthek’s Compendium of Exotic Weaponry
More Explosions, More Damage
This wand cranks 'Arcane Orb' all the way up for the Wizard: the skill deals considerably more damage and explodes one additional time. A single cast thus becomes a double detonation – ideal for tearing dense enemy packs apart in one blow.
The Unstable Scepter is the natural partner for Arcane Orb builds and combines excellently with other items that empower this skill. Besides its special effect, the wand provides high Intelligence and an elemental damage bonus that raises the base impact of every orb. Tip: Aim at clusters of enemies so both explosions catch as many targets as possible – this way you multiply your already increased damage across the entire pack.
Two Parts of One Power
The additional explosion is fixed and identical on every Unstable Scepter. Only the Arcane Orb damage bonus varies, in the 350–450% range. The bonus raises the damage of an orb that, thanks to the power, explodes twice, so a copy near the top of the range makes a clear difference. A Primal Ancient scepter always brings the full 450%; a weak roll can be reforged in Kanai's Cube, although that rerolls every property.
What to Look for on the Wand
Intelligence in the 626–750 range is fixed. On top of that comes an elemental damage roll of (981–1,199)–(1,175–1,490); pick the element your main skills deal, so Fire damage for fire spells. Attack speed and a socket are the other sought-after rolls, along with percentage damage. If the element is wrong, that is the first property to take to the Mystic.
The scepter is a one-handed weapon, so your off-hand stays free. It is often combined with the source Triumvirate as well as Squirt's Necklace, Halo of Karini, The Shame of Delsere, Wizardspike and Ashnagarr's Blood Bracer.
From Vyr's Armory
According to the flavor text from High Councilor Valthek's Compendium of Exotic Weaponry, the wand was allegedly taken from Vyr's armory after his demise. It draws on the inherent instability of Arcane power to become even more destructive.