Warhelm of Kassar

Warhelm of Kassar

Legendary Helm

  • Legendary
  • Level 70

Properties

660–759 Armor

Primary Attributes

  • Sockets (1)

Secondary Attributes

  • Reduce the cooldown and increase the damage of Phalanx by 45–60%. (Crusader Only)

Random Affixes

  • +626–750 Strength
  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +825–1,000 Strength

Primal

  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (47 primary, 14 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 4.5–6%
  • +10–15% Life
  • Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
  • +91–100 Resistance to All Elements ancient +110–130
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +559–595 Armor ancient +654–775
  • +7,737–9,214 Life per Hit ancient +10,135–11,975
  • Sockets (1–1)
  • Barbarian +10–15% damage: Hammer of the Ancients, Ancient Spear, Seismic Slam, Whirlwind
  • Crusader +10–15% damage: Shield Bash, Fist of the Heavens, Sweep Attack, Blessed Shield, Blessed Hammer, Phalanx
  • Demon Hunter +10–15% damage: Impale, Rapid Fire, Chakram, Strafe, Elemental Arrow, Multishot, Cluster Arrow
  • Monk +10–15% damage: Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush
  • Necromancer +10–15% damage: Bone Spear, Death Nova, Skeletal Mage
  • Witch Doctor +8–15% damage: Firebats, Sacrifice
  • Witch Doctor +10–15% damage: Zombie Charger, Spirit Barrage, Acid Cloud
  • Wizard +10–15% damage: Ray of Frost, Arcane Orb, Wave of Force, Arcane Torrent, Energy Twister, Disintegrate, Meteor

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • 1–5.1% Chance to Fear on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

At Akkhan's request, Kassar trained the first Crusaders, turning them into skillful warriors through his rigorous methods. His own apprentices faced harsher trials and were each lost in training, unable to carry on his name. --Abd al-Hazir, The Crusaders

Warhelm of Kassar

This helm revolves around Phalanx: it reduces the cooldown while raising the skill's damage. As a result you can summon your avatars far more often and hit harder with them, turning Phalanx from an occasional summon into a reliable damage source.

It is intended only for the Crusader, specifically Phalanx builds that use their avatars as their core offense. The open socket also lets you slot a legendary gem for extra damage or toughness. Practical tip: stack cooldown reduction on other gear pieces too, so Phalanx stays available as continuously as possible; the shorter the gap between summons, the higher your sustained damage. When rolling, favor your primary Strength and matching bonus damage.

Where the cooldown actually matters

Phalanx itself costs 30 Wrath and has no cooldown - three runes add one. Bowmen can only be summoned once every 15 seconds and follow you for 5 seconds at 185% weapon damage, Shield Bearers also every 15 seconds, and Bodyguard only every 30 seconds with 2 avatars that fight by your side for 10 seconds. With these runes the helm pays off twice. With Shield Charge or Stampede, you only get the damage bonus.

The roll range

Cooldown reduction and damage bonus share one value between 45 and 60%. A copy at 49% sits in the lower third, while a Primal Ancient gives 60% to both - a noticeable difference for the runes with a cooldown.

Helm or cube

When worn, the helm always has a socket and a main stat at 626 to 750 points. It is frequently paired with Helm of Akkhan, Talisman of Akkhan, Breastplate of Akkhan and Gauntlets of Akkhan, Aughild's Power and Captain Crimson's Silk Girdle. Because Helm of Akkhan uses the same slot, the power then goes into the armor slot of Kanai's Cube.

According to Abd al-Hazir, Kassar trained the first Crusaders at Akkhan's request - his own apprentices did not survive their even harsher trials, and none of them carried on his name.