Deathseer's Cowl

Deathseer's Cowl

Legendary Helm

  • Legendary
  • Level 70

Properties

660–759 Armor

Primary Attributes

  • Sockets (1)

Secondary Attributes

  • 15–20% chance on being hit by an Undead enemy to charm it for 2 seconds.

Random Affixes

  • +626–750 Strength
  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +825–1,000 Strength

Primal

  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (47 primary, 14 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 4.5–6%
  • +10–15% Life
  • Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
  • +91–100 Resistance to All Elements ancient +110–130
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +559–595 Armor ancient +654–775
  • +7,737–9,214 Life per Hit ancient +10,135–11,975
  • Sockets (1–1)
  • Barbarian +10–15% damage: Hammer of the Ancients, Ancient Spear, Seismic Slam, Whirlwind
  • Crusader +10–15% damage: Shield Bash, Fist of the Heavens, Sweep Attack, Blessed Shield, Blessed Hammer, Phalanx
  • Demon Hunter +10–15% damage: Impale, Rapid Fire, Chakram, Strafe, Elemental Arrow, Multishot, Cluster Arrow
  • Monk +10–15% damage: Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush
  • Necromancer +10–15% damage: Bone Spear, Death Nova, Skeletal Mage
  • Witch Doctor +8–15% damage: Firebats, Sacrifice
  • Witch Doctor +10–15% damage: Zombie Charger, Spirit Barrage, Acid Cloud
  • Wizard +10–15% damage: Ray of Frost, Arcane Orb, Wave of Force, Arcane Torrent, Energy Twister, Disintegrate, Meteor

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • 1–5.1% Chance to Fear on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"Given their bloody history, I cannot imagine anyone venturing into the southern jungles looking for the Opaya. Nor can I imagine the madman who could confront the Opayan deathseers and walk out of Torajan with one of their hoods." —Abd al-Hazir

Deathseer's Cowl

This headpiece turns the tables on the undead: when an undead enemy hits you, there's a chance to briefly charm it, so it fights on your side for a few seconds instead of attacking you. Against skeletons, zombies and similar foes, that buys valuable breathing room and splits the pack against itself.

Thanks to the socket and its randomly rolled primary stat, the helm slots into many builds, but it pays off most where undead enemies appear in numbers. Practical tip: treat the cowl as a situational tool, such as in undead-heavy areas – there the charm triggers often enough to keep control of the fight, while the stats and the extra gem prop up your core numbers.

Trigger and roll range

The power responds only to an undead enemy hitting you; your own attacks trigger nothing, and neither do other enemy types. The chance per hit rolls between 15 and 20%, with Primal Ancient copies always at the full 20%. The charm itself lasts a fixed 2 seconds. The cowl has no class restriction.

Stats on the helm

The socket is built in, and the cowl rolls 626–750 Strength, Dexterity or Intelligence, where you pick your class's main stat. If a property does not fit, the Mystic can reroll it. Since the power only works against Undead, the area you play in largely decides how often you get to see it at all.

The deathseers of the Opaya

In the flavor text, Abd al-Hazir reflects on the Opaya and their bloody history: he can hardly imagine anyone seeking them out in the southern jungles, let alone a madman who confronts their deathseers and walks out of Torajan with one of their hoods.