Legendary Gems
Read the guide on this topicGame data · Patch 2.8.0
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Rank 25: Adds 36,000 Thorns.
From rank 25: Taunt the first enemy hit by your Primary skills for 2 seconds.
Rank 0 25 50 100 150 Value 16,000 36,000 56,000 96,000 136,000 -
Rank 25: Your Cold skills now apply Chill effects and your Chill effects now Slow enemy movement by an additional 15%.
From rank 25: Enemies you Chill have a 10% increased chance to be Critically Hit.
Rank 0 25 50 Value 5% 15% 25% -
Rank 25: Gain 22.5% non-Physical damage reduction.
From rank 25: While below 50% Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%.
Rank 0 25 50 100 Value 10% 22.5% 35% 60% -
Utilized for augmenting Ancient Legendary items only.
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Rank 25: 62.5% chance on killing an enemy to cause an explosion of gold.
From rank 25: Gain 30% increased movement speed for 2 seconds after picking up gold.
Rank 0 25 50 Value 25% 62.5% 100% -
Rank 25: Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by 0.75% for 4 seconds. This effect stacks up to 15 times.
From rank 25: Gain 1% Cooldown Reduction per stack of Swiftness.
Rank 0 25 50 100 150 Value 0.5% 0.75% 1% 1.5% 2% -
Rank 25: Monster kills grant +1,750 experience.
From rank 25: Level requirement of the item this gem is socketed into is set to 1.
Rank 0 25 50 100 150 Value 500 1,750 3,000 5,500 8,000 -
Rank 25: Poison all enemies hit for 3,250% weapon damage over 10 seconds.
From rank 25: All enemies you poison take 10% increased damage from all sources and deal 10% less damage.
Rank 0 25 50 100 150 Value 2,000% 3,250% 4,500% 7,000% 9,500% -
Rank 25: Each hit done increases healing received by 1.5% for 5 seconds. Stacks up to 10 times.
From rank 25: You are immune from control impairing effects.
Rank 0 25 50 100 150 Value 1% 1.5% 2% 3% 4% -
Rank 25: 15% chance on hit to gain a Wreath of Lightning, dealing 1,875% weapon damage as Lightning every second to nearby enemies for 3 seconds.
From rank 25: While under the effect of the Wreath of Lightning, gain 25% increased movement speed.
Rank 0 25 50 100 150 Value 1,250% 1,875% 2,500% 3,750% 5,000% -
Rank 25: Regenerates 35,000 Life per Second.
From rank 25: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second.
Rank 0 25 50 100 150 Value 10,000 35,000 60,000 110,000 160,000 -
Rank 25: 15% chance on hit to smite a nearby enemy for 4,500% weapon damage as Holy and heal yourself for 3% of your maximum Life.
From rank 25: Smite a nearby enemy every 3 seconds.
Rank 0 25 50 100 150 Value 3,000% 4,500% 6,000% 9,000% 12,000% -
Rank 25: 35% of all damage taken is instead staggered and dealt to you over 5.5 seconds.
From rank 25: 20% chance on kill to clear all staggered damage.
Rank 0 25 50 100 150 Value 3 5.5 8 13 18 -
Rank 25: Periodically struggle for control, unleashing a ring of Fire that inflicts 13,750% weapon damage to enemies it passes through.
From rank 25: After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds.
Rank 0 25 50 100 150 Value 12,500% 13,750% 15,000% 17,500% 20,000% -
Rank 25: Critical hits cause the enemy to bleed for 3,750% weapon damage as Physical over 3 seconds.
From rank 25: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.
Rank 0 25 50 100 150 Value 2,500% 3,750% 5,000% 7,500% 10,000% -
Rank 25: Increase the damage of primary skills by 37.5%.
From rank 25: Hits with primary abilities heal you for 4% of your maximum health.
Rank 0 25 50 100 150 Value 25% 37.5% 50% 75% 100% -
Rank 25: Gain 3% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
From rank 25: Gain 2% increased Armor for every stack.
Rank 0 25 50 100 150 Value 2% 3% 4% 6% 8% -
Rank 25: Increase damage against enemies under the effects of control-impairing effects by 22.5%.
From rank 25: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
Rank 0 25 50 100 150 Value 15% 22.5% 30% 45% 60% -
Rank 25: Each attack you make against an enemy increases the damage it takes from your attacks by 1.05%.
From rank 25: Gain 25% increased damage against bosses and Rift Guardians.
Rank 0 25 50 100 150 Value 0.8% 1.05% 1.3% 1.8% 2.3% -
Rank 25: Gain 20% increased damage for 55 seconds after killing an elite pack.
From rank 25: Gain 15% increased damage versus elites and take 15% reduced damage from elites.
Rank 0 25 50 100 150 Value 30 55 80 130 180 -
Rank 25: While you have no set bonuses equipped every legendary item you have equipped increases your damage dealt by 4.69% and reduces your damage taken by 2%.
From rank 25: This bonus is doubled for Ancient items.
Rank 0 25 50 99 Value 3.75% 4.69% 5.63% 7.46% -
Rank 25: Increase the damage of your pets by 22.5%.
From rank 25: Your pets take 90% less damage.
Rank 0 25 50 100 150 Value 15% 22.5% 30% 45% 60% -
Rank 25: Damage you deal is increased by 6% for every 10 yards between you and the enemy hit. Maximum 30% increase at 50 yards.
From rank 25: 20% chance on hit to Stun the enemy for 1 second.
Rank 0 25 50 100 150 Value 4% / 20% 6% / 30% 8% / 40% 12% / 60% 16% / 80% -
Rank 25: Gain 22.5% melee damage reduction.
From rank 25: While below 50% Life, you may move unhindered through enemies.
Rank 0 25 50 100 Value 10% 22.5% 35% 60%
What the list shows
The list has 24 entries. 23 of them come with a rank table: the effect text with its value at every rank from 0 up to the gem's last rank, plus a secondary effect. The remaining entry is Whisper of Atonement. Its text says it is used only for augmenting Ancient Legendary items, and it has no rank table here. The matching Kanai's Cube recipe is Augment Ancient Item, which takes an Ancient item and a legendary gem.
Rank 25 and the secondary effect
All 23 gems with a rank table unlock their secondary effect at rank 25; below that, only the main effect applies. Some secondary effects reach into other systems. On the Gem of Ease, it sets the level requirement of the item the gem is socketed into to 1, and fittingly the cube recipe Remove Level Requirement asks for a Gem of Ease of rank 25 or higher. On Legacy of Dreams, the secondary effect doubles the bonus for Ancient items.
How the values grow
Every rank adds the same fixed amount. For the Gem of Ease that's 50 experience per rank: 500 at rank 0, 1,750 at rank 25 and 8,000 at rank 150. For many gems the rank 150 value is four times the rank 0 value, Simplicity's Strength going from 25% to 100% being one example. Others grow far more slowly: Red Soul Shard only climbs from 12,500% to 20,000% weapon damage. On Bane of the Powerful and Moratorium the scaling number is a duration rather than a percentage, from 30 to 180 and from 3 to 18 seconds respectively. Zei's Stone of Vengeance is the only gem with two scaling values: 4% per 10 yards and a 20% maximum at rank 0, 16% and 80% at rank 150.
Where the ranks end
The rank table in the game files goes up to rank 150. 18 gems run all the way, while five have a lower maximum rank: Iceblink and Boon of the Hoarder stop at rank 50, Legacy of Dreams at rank 99, Esoteric Alteration and Mutilation Guard at rank 100. Their values don't grow any further. Boon of the Hoarder reaches exactly 100% at rank 50, and Esoteric Alteration and Mutilation Guard both end at 60% at rank 100.
Frequently asked questions
At which rank does a legendary gem's secondary effect unlock?
At rank 25. That applies to all 23 gems with a rank table. Whisper of Atonement has no secondary effect.
Which legendary gems have a maximum rank below 150?
Five: Iceblink and Boon of the Hoarder stop at rank 50, Legacy of Dreams at rank 99, Esoteric Alteration and Mutilation Guard at rank 100.
How much experience does the Gem of Ease grant?
At rank 0, monster kills grant +500 experience, and every rank adds 50. That's 1,750 at rank 25 and 8,000 at rank 150.