The Ess of Johan

The Ess of Johan

Legendary Amulet

  • Legendary
  • Level 70

Properties

Primary Attributes

  • Reduces cooldown of all skills by 5–8%.

Secondary Attributes

  • Chance on hit to pull in enemies toward your target and Slow them by 60–80%.

Random Affixes

  • +626–750 Strength
  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +825–1,000 Strength

Primal

  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (24 primary, 15 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 8–10%
  • Critical Hit Damage Increased by 51–100%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +14–18% Life
  • Attack Speed Increased by 5–7%
  • Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
  • Chance to Deal 10–20% Area Damage on Hit.
  • +91–100 Resistance to All Elements ancient +110–130
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(40–60)–(80–120) Damage ancient +(88–105)–(168–210)
  • +559–595 Armor ancient +654–775
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Fire skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Physical skills deal 15–20% more damage.
  • Sockets (1–1)

Secondary

  • +71–80% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +5,334–7,696 Thorns Damage ancient +7,697–9,500
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–5.1% Chance to Blind on Hit
  • Reduces damage from ranged attacks by 6–7%.
  • Reduces damage from melee attacks by 6–7%

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"A variation on the retreat and ambush stratagem uses the Ess of Johan most effectively. First, send out a small group of soldiers to confront the enemy and create the appearance of being overwhelmed. When they retreat, the enemy will follow to finish them off. Just as the pursuing force realizes it's been led into a trap, employ the artifact to deny its escape." —Rakkis's Strategies of War

Gather and slow

The Ess of Johan has a chance, on your hits, to pull enemies toward your target and slow them considerably. That is an excellent crowd-control tool, because it bundles scattered foes at a point where your area damage is strongest and holds them there.

Thanks to a primary attribute that can roll as any of the three and the cooldown reduction, the amulet is interesting across classes and especially valuable for area-damage builds that thrive on dense enemy groups. My tip: combine it with a strong area skill and place your damage exactly where the enemies are pulled, to make optimal use of the brief phase of bundling and slowing. This way you turn chaotic mobs into an easily cleared knot, while the shortened cooldowns additionally speed up your rhythm.

What Varies on the Power

On the Ess of Johan, only the Slow varies: it rolls in the 60–80% range. An amulet near 80% keeps pulled enemies together noticeably longer, and a Primal Ancient copy always reaches that maximum. The power does not give the pull chance as a number, so the more often you hit, the more chances it gets. Note where enemies are pulled: toward your target, not toward you.

Wear It or Put It in the Cube

The Ess of Johan also works from the jewelry slot of Kanai's Cube. That frees your neck slot for a different amulet, for example Squirt's Necklace, which often appears alongside the Ess of Johan. Wearing it yourself adds a fixed 5–8% cooldown reduction and a main stat at 626–750. A socket, critical hit damage and an elemental damage bonus such as Fire that suits your skills are worth chasing in the other slots. Followers can wear the amulet as well.

Aquila Cuirass, Convention of Elements, Carnevil, Pauldrons of the Skeleton King and St. Archew's Gage are frequent companions.

A Trap from a Book of War

The flavor text quotes Rakkis's Strategies of War: a small group feigns being overwhelmed and retreats, the enemy gives chase, and just as the pursuers realize they have been led into a trap, the artifact denies their escape.