Squirt's Necklace

Squirt's Necklace

Legendary Amulet

  • Legendary
  • Level 70

Properties

Primary Attributes

  • Critical Hit Damage Increased by 51–100%

Secondary Attributes

  • +71–80% Extra Gold from Monsters
  • While not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%.

Random Affixes

  • +626–750 Strength
  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +825–1,000 Strength

Primal

  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (24 primary, 15 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 8–10%
  • Critical Hit Damage Increased by 51–100%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +14–18% Life
  • Attack Speed Increased by 5–7%
  • Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
  • Chance to Deal 10–20% Area Damage on Hit.
  • +91–100 Resistance to All Elements ancient +110–130
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(40–60)–(80–120) Damage ancient +(88–105)–(168–210)
  • +559–595 Armor ancient +654–775
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Fire skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Physical skills deal 15–20% more damage.
  • Sockets (1–1)

Secondary

  • +71–80% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +5,334–7,696 Thorns Damage ancient +7,697–9,500
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–5.1% Chance to Blind on Hit
  • Reduces damage from ranged attacks by 6–7%.
  • Reduces damage from melee attacks by 6–7%

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

An unassuming chunk of stone covered with runes. The name of Kantwirt, the ancient god of thieves, is scratched onto its back.

Squirt's Necklace

Squirt's Necklace is a high-risk amulet: as long as you take no damage at all, your damage dealt climbs steadily until it doubles - but at full charge you also take more damage in return. The effect rewards clean, hit-free play and instantly punishes any avoidable mistake by resetting your hard-earned stack.

The amulet shines in builds that deal damage from safe range or behind reliable damage avoidance, and it's one of the strongest multipliers when played flawlessly. Tip: pair it with skills or items that keep you at a distance or intercept hits, so your stack stays high. If you play melee-heavy and constantly take hits, you give away most of its potential.

Two caps that grow together

The power has two fixed limits: up to 100% more damage dealt and up to 50% more damage taken. Both ramp up together while nothing hits you, so the penalty on incoming damage peaks exactly when your output does - the first hit after a long clean stretch lands especially hard. There is no roll range on the power itself; every copy gives the identical effect, so you are only hunting for the other stats.

What to look for on a drop

Two affixes are fixed: Critical Hit Damage at 51–100% and +71–80% Extra Gold from Monsters. Critical Hit Damage is the one that matters here, and a roll close to 100% is a noticeable upgrade. You also get a main stat at 626 to 750 points. For the open slots, aim for Critical Hit Chance, a socket and bonus damage for your main skill's element, such as Cold, Fire or Physical; Ranged Damage Reduction is the defensive option.

Cube, follower and common partners

The power fits the jewelry slot of Kanai's Cube, which leaves your neck slot open for a different amulet. Your follower can wear the necklace as well. It is frequently paired with Ring of Royal Grandeur, Convention of Elements, Captain Crimson's Silk Girdle, Goldwrap, Echoing Fury and Stone of Jordan.

The flavor text describes a plain chunk of stone covered in runes, with the name of Kantwirt, the ancient god of thieves, scratched onto its back - a neat fit for the built-in gold bonus.