Monkey King's Garb Tempest Rush — Monk
Monkey King's Garb Tempest Rush for the Monk: tier C, Season 39, with gear, cube powers, gems and 3 variants.
At a glance
- Class
- Monk
- Tier
- C
- Season
- S39
- Main skill
- Way of the Hundred Fists
- Items
- 13
- Cube powers
- 4
- Updated
Equipment
- Helm Sunwuko's Crown
- Shoulders Mantle of Channeling
- Amulet Sunwuko's Shines
- Chest Sunwuko's Soul
- Gloves Sunwuko's Paws
- Bracers Cesar's Memento
- Belt Captain Crimson's Silk Girdle
- Pants Sunwuko's Leggings
- Boots Captain Crimson's Waders
- Ring 1 Convention of Elements
- Ring 2 Stone of Jordan
- Main Hand Won Khim Lau
- Off Hand Vengeful Wind
Active Skills
Passive Skills
Kanai's Cube
Stat Priority
- Dexterity
- Critical Hit Chance
- Area Damage
- Vitality
- Cooldown Reduction
- Resource Cost Reduction
Legendary Gems
Regular Gems
Gameplay
The configuration
This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.
- Set: Monkey King's Garb
- Rating: tier C across all classes
- Kanai's Cube: Balance, Stone Gauntlets, Ring of Royal Grandeur, Obsidian Ring of the Zodiac
- Skills: Way of the Hundred Fists (Fists of Fury), Tempest Rush (Bluster), Epiphany (Desert Shroud), Sweeping Wind (Inner Storm), Blinding Flash (Self Reflection), Mantra of Salvation (Hard Target)
- Passives: Seize the Initiative, Beacon of Ytar, Mythic Rhythm, Harmony
- Variants available: GR push, Speed farming, Torment 16 / Nephalem rifts
What the set does
This build wears Monkey King's Garb. These bonuses apply once the matching number of set pieces is equipped — the damage multiplier hangs on them, not on the individual stats of the pieces:
- 2 pieces: Your damage taken is reduced by 50% while Sweeping Wind is active.
- 4 pieces: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.
- 6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1500% for each stack of Sweeping Wind you have.
How the variants differ
Measured against the push version. Anything not listed here stays the same:
- Speed farming: swaps in skills Cyclone Strike (Soothing Breeze), Dashing Strike (Blinding Speed); cube Mantle of Channeling, Cesar's Memento; gems Bane of the Powerful.
- Torment 16 / Nephalem rifts: swaps in skills Cyclone Strike (Soothing Breeze), Tempest Rush (Flurry), Epiphany (Soothing Mist), Dashing Strike (Blinding Speed), Mantra of Healing (Heavenly Body); cube Goldwrap, Squirt's Necklace, Vengeful Wind; gems Boon of the Hoarder.
Sockets and gems
The 3 legendary gems (Bane of the Trapped, Bane of the Stricken, Taeguk) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.
The remaining 8 sockets are filled with Diamond: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.
On the season theme
Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.
FAQ
Which class is the Monkey King's Garb Tempest Rush — Monk build for?
The Monkey King's Garb Tempest Rush — Monk build is a build for the Monk.
How strong is the Monkey King's Garb Tempest Rush — Monk build?
The build is rated Tier C and optimized for Season 39.
Which skills does the Monkey King's Garb Tempest Rush — Monk build use?
The key skills are: Way of the Hundred Fists, Tempest Rush, Epiphany, Sweeping Wind, Blinding Flash.
Which legendary gems does the Monkey King's Garb Tempest Rush — Monk build need?
Recommended legendary gems: Bane of the Trapped, Bane of the Stricken, Taeguk.
Which stats matter for the Monkey King's Garb Tempest Rush — Monk build?
Prioritize these stats: Dexterity, Critical Hit Chance, Area Damage, Vitality, Cooldown Reduction, Resource Cost Reduction.












