Reilena's Shadowhook
Legendary Two-Handed Scythe
- Legendary
- Level 70
Properties
1,687.4 Damage Per Second
1,461–1,607 Damage
1.10 Attacks per Second
Primary Attributes
- +946–1,125 Intelligence
Secondary Attributes
- Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2–5 additional Essence for each enemy hit. (Necromancer Only)
Random Affixes
- +(1,177–1,439)–(1,410–1,788) Damage
- +(1,177–1,439)–(1,410–1,788) Fire Damage
- +(1,177–1,439)–(1,410–1,788) Cold Damage
- +(1,177–1,439)–(1,410–1,788) Holy Damage
- +(1,177–1,439)–(1,410–1,788) Lightning Damage
- +(1,177–1,439)–(1,410–1,788) Poison Damage
- +(1,177–1,439)–(1,410–1,788) Arcane Damage
Ancient & primal values
Ancient
- +1,237–1,465 Intelligence
- +(1,582–1,870)–(1,932–2,325) Damage
Primal
- +1,465 Intelligence
- +1,870–2,325 Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (18 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +946–1,125 Intelligence ancient +1,237–1,465
- +946–1,125 Vitality ancient +1,237–1,465
- +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
- +23,211–27,644 Life per Hit ancient +30,408–35,940
- Increases damage against elites by 9–10%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +9,142–13,371 Life after Each Kill ancient +14,708–17,385
- 1–5.1% Chance to Fear on Hit
- 1–5.1% Chance to Stun on Hit
- 1–5.1% Chance to Blind on Hit
- 1–5.1% Chance to Freeze on Hit
- 1–5.1% Chance to Chill on Hit
- 1–5.1% Chance to Slow on Hit
- 1–5.1% Chance to Immobilize on Hit
- 1–5.1% Chance to Knockback on Hit
- Ignores Durability Loss
- +36–40 Maximum Essence (Necromancer)
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
The swiftest of the Priests of Rathma, Reilena could weave her way through enemies with the grace of a dancer, leaving only bones in her wake.
Damage from maximum Essence
Reilena's Shadowhook rewards a high maximum Essence: every point of your Essence maximum raises your damage, and Bone Spikes generates extra Essence per enemy hit. The two-handed scythe thus links resource expansion directly to offensive power, a concept that only works for the Necromancer.
The weapon rewards builds that deliberately stack their Essence maximum, since that becomes a direct damage multiplier. Tip: Hunt for maximum-Essence bonuses everywhere, on gear and in Paragon, and run Bone Spikes as a generator so that against groups you both refill resources and permanently lift your damage through the higher Essence cap.
Two halves of one power
The power has a fixed part and a variable part. The fixed part is 0.5% more damage per point of Maximum Essence - it always applies, no matter how much Essence you currently hold. The 2–5 roll range only covers the extra Essence Bone Spikes generates per enemy hit; a Primal Ancient gives the full 5 points. Since the base generator already produces 24 Essence, a high roll pays off mainly against groups, because every additional enemy caught in the hit counts.
The right rune for Bone Spikes
More enemies hit means more Essence. Path of Bones unleashes a whole line of spikes and even hits distant targets harder; Bone Pillars strikes the target and up to two nearby enemies. Frost Spikes slows enemies by 60% for 2 seconds and turns the damage into Cold, Blood Spikes heals you on the side, and Sudden Impact stuns for 1 second.
Two hands, cube and stats
As a two-handed weapon, the Shadowhook takes up both hands, so there is no room for a phylactery. Alternatively, you can activate the power in the weapon slot of Kanai's Cube. Every copy carries +946–1,125 Intelligence plus bonus damage of +1,177–1,439 to 1,410–1,788, either Physical or elemental. The scythe is frequently paired with Krysbin's Sentence, Lost Time, Razeth's Volition, Steuart's Greaves, Haunted Visions and Squirt's Necklace.
According to the flavor text, Reilena was the swiftest of the Priests of Rathma, weaving through enemy ranks like a dancer and leaving only bones in her wake.