Eye of Peshkov
Legendary Spirit Stone
- Legendary
- Level 70
Properties
660–759 Armor
Primary Attributes
- Sockets (1)
Secondary Attributes
- Reduce the cooldown of Breath of Heaven by 38–50%. (Monk Only)
Random Affixes
- +626–750 Dexterity
- +626–750 Strength
- +626–750 Intelligence
Ancient & primal values
Ancient
- +825–1,000 Dexterity
Primal
- +1,000 Dexterity
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (17 primary, 15 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- +10–15% Life
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- Increases Spirit Regeneration by 2.17–3 per Second (Monk)
- Gain 353–415 Life per Spirit Spent ancient 456–540 (Monk)
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +559–595 Armor ancient +654–775
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
- Monk +10–15% damage: Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Increases Gold and Health Pickup by 1–2 Yards.
- +13–15 Maximum Spirit (Monk)
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Fear on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
"The mind sees most clearly when the eyes are shut." —High Abbot Peshkov
Eye of Peshkov
This spirit stone revolves entirely around Breath of Heaven, the Monk's powerful defensive skill. It cuts the cooldown significantly, letting you trigger the protective heal far more often. Instead of saving it for emergencies, you can keep the buff almost permanently active and survive noticeably better even on the highest difficulties.
The stone is exclusive to the Monk and caters to defensive playstyles that rely on steady healing and damage mitigation. Practical tip: pair it with gear that reduces cooldown further – the shorter the gap between casts, the closer you get to a near-seamless shield, freeing you to dive into the fray more aggressively.
What the Reduction Actually Delivers
Breath of Heaven has a base cooldown of 15 seconds, and the stone cuts it by 38–50%. A Primal Ancient copy halves it with the full 50%. The difference becomes especially clear with the Blazing Wrath rune, which raises the damage of your attacks by 10% for 9 seconds. With the stone alone, the cooldown only drops below those 9 seconds with a roll in the upper part of the range; additional cooldown reduction closes the gap.
The Other Runes
- Circle of Life roughly doubles the healing for you and allies within 12 yards.
- Circle of Scorn also sears enemies for 505% weapon damage as Holy.
- Infused with Light grants 14 additional Spirit from Spirit generating attacks for 5 seconds.
- Zephyr raises the movement speed of healed allies by 30% for 3 seconds.
Every version also increases its heal by 30% of your Health Globe Healing Bonus.
Socket and Main Stat
A socket is fixed, and a random main stat at 626–750 joins it; as a Monk you take Dexterity. The flavor text quotes High Abbot Peshkov: the mind sees most clearly when the eyes are shut.