Gyana Na Kashu
Legendary Spirit Stone
- Legendary
- Level 70
Properties
660–759 Armor
Primary Attributes
- Increases Lashing Tail Kick Damage by 75–100%
- Sockets (1)
Secondary Attributes
- Lashing Tail Kick releases a piercing fireball that deals 1,050–1,400% weapon damage as Fire to enemies within 10 yards on impact. (Monk Only)
Random Affixes
- +626–750 Dexterity
- +626–750 Strength
- +626–750 Intelligence
Ancient & primal values
Ancient
- +825–1,000 Dexterity
Primal
- +1,000 Dexterity
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (17 primary, 15 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- +10–15% Life
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- Increases Spirit Regeneration by 2.17–3 per Second (Monk)
- Gain 353–415 Life per Spirit Spent ancient 456–540 (Monk)
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +559–595 Armor ancient +654–775
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
- Monk +10–15% damage: Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Increases Gold and Health Pickup by 1–2 Yards.
- +13–15 Maximum Spirit (Monk)
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Fear on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
The stone envelopes one's enemies in the warm embrace of a raging fire. The screaming drowns out their sincere thanks.
Gyana Na Kashu
This Monk spirit stone strengthens Lashing Tail Kick in two ways: it raises the skill's base damage and grants it a powerful added effect. When you use it, the kick unleashes a piercing fireball that deals heavy fire damage to all enemies in the impact area. A mobile melee kick thus becomes a true area weapon that sets whole packs ablaze at once while preserving your freedom of movement.
That makes the stone excellent for a fire-based Lashing Tail Kick build built around mobility and area damage. Practical tip: aim your kicks so the fireball lands in the middle of dense groups, because most of the damage occurs in the impact area. Use the kick's mobility to dodge dangers between strikes.
Two roll ranges on one stone
The fireball deals 1050 to 1400% weapon damage as Fire to all enemies within 10 yards of the impact point. A copy at 1138% sits in the lower range, while a Primal Ancient brings the full 1400%. On top comes the fixed stat that increases Lashing Tail Kick damage by 75 to 100%, plus a socket. Lashing Tail Kick itself costs 50 Spirit and deals 755% weapon damage as Physical.
Which Lashing Tail Kick rune fits
Since the fireball always deals Fire damage, the two fire runes become more attractive - with them, the entire kick deals damage of one element:
- Vulture Claw Kick unleashes a wave of fire for 755% within 10 yards plus 230% over 3 seconds.
- Spinning Flame Kick hurls a column of flame for 755% Fire damage.
- Sweeping Armada widens the kick to 15 yards and 825% Physical damage.
- Hand of Ytar slows enemies by 80% for 3 seconds and converts to Cold, while Scorpion Sting stuns for 2 seconds and converts to Lightning.
Stats and background
The spirit stone's main stat is Strength, Dexterity or Intelligence at 626 to 750 points - for a Monk, Dexterity counts. The power only works for the Monk. The flavor text has a dark sense of humor: the stone envelops enemies in the warm embrace of a raging fire, and their screaming usually drowns out their sincere thanks.