The Laws of Seph
Legendary Spirit Stone
- Legendary
- Level 70
Properties
660–759 Armor
Primary Attributes
- Sockets (1)
Secondary Attributes
- Using Blinding Flash restores 125–165 Spirit. (Monk Only)
Random Affixes
- +626–750 Dexterity
- +626–750 Strength
- +626–750 Intelligence
Ancient & primal values
Ancient
- +825–1,000 Dexterity
Primal
- +1,000 Dexterity
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (17 primary, 15 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- +10–15% Life
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- Increases Spirit Regeneration by 2.17–3 per Second (Monk)
- Gain 353–415 Life per Spirit Spent ancient 456–540 (Monk)
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +559–595 Armor ancient +654–775
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
- Monk +10–15% damage: Lashing Tail Kick, Wave of Light, Exploding Palm, Tempest Rush
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Increases Gold and Health Pickup by 1–2 Yards.
- +13–15 Maximum Spirit (Monk)
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Fear on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Seph the Patriarch, for whom this stone was named, was famed for illuminating concepts in a way that led to epiphanies in his students. In much the same way, this spirit stone casts the glorious light generated by its wearer deep inside the monk’s soul as well as outward to blind enemies.
The Laws of Seph
This spirit stone turns Blinding Flash into a resource engine for the Monk: every cast of the skill restores a fixed amount of Spirit. That solves one of the class's core problems, namely that Spirit-hungry spenders drain the resource faster than the Monk can refill it.
With The Laws of Seph you can use Blinding Flash as a cheap filler and bankroll your expensive spender skills without constantly running dry. The stone fits builds designed around steady Spirit consumption. My tip: deliberately weave Blinding Flash between your costly attacks to keep your Spirit topped up and secure an uninterrupted flow of damage.
How Much Spirit Comes Back
The restoration rolls in the 125–165 Spirit range per cast, and a Primal Ancient stone brings the full 165. Blinding Flash has a 15 second cooldown, so without cooldown reduction you get that amount at most every 15 seconds. The skill blinds all enemies within 20 yards for 3 seconds; elites recover faster, but their attacks have a 30% chance to miss.
Which Rune Fits
- Replenishing Light restores an extra 10 Spirit per blinded enemy, adding a bit on top of the stone's fixed amount against groups.
- Faith in the Light raises your damage by 29% for 3 seconds.
- Self Reflection extends the Blind to 6 seconds.
- Mystifying Light slows blinded enemies by 80% for 5 seconds.
- Crippling Light cuts their damage by 25% for 5 seconds after the Blind ends.
Socket, Main Stat and Teaching
A socket is fixed, and a random main stat at 626–750 joins it; for a Monk, Dexterity. The flavor text tells of Seph the Patriarch, famed for illuminating concepts in ways that led his students to epiphanies. In the same way, the stone casts its wearer's light deep into the monk's soul and outward to blind enemies.