The Tormentor

The Tormentor

Legendary Staff

  • Legendary
  • Level 70

Properties

1,687.4 Damage Per Second

1,229–1,839 Damage

1.10 Attacks per Second

Primary Attributes

  • +(1,177–1,439)–(1,410–1,788) Arcane Damage

Secondary Attributes

  • Chance to charm enemies when you hit them.

Random Affixes

  • +946–1,125 Dexterity
  • +946–1,125 Intelligence

Ancient & primal values

Ancient

  • +(1,582–1,870)–(1,932–2,325) Arcane Damage
  • +1,237–1,465 Dexterity

Primal

  • +1,870–2,325 Arcane Damage
  • +1,465 Dexterity

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (19 primary, 12 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +946–1,125 Dexterity ancient +1,237–1,465
  • +946–1,125 Intelligence ancient +1,237–1,465
  • +946–1,125 Vitality ancient +1,237–1,465
  • +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
  • +23,211–27,644 Life per Hit ancient +30,408–35,940
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +9,142–13,371 Life after Each Kill ancient +14,708–17,385
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

This staff was made with only one goal in mind: to cause great pain.

The Tormentor

This staff gives your hits a chance to charm enemies: a charmed foe temporarily fights on your side and turns on its former allies. That not only grants you an extra combatant but also sows chaos in the enemy ranks.

Since the effect simply triggers on hitting, the staff suits heroes who attack often and across areas, such as channeling or rapid-firing spell builds. Every charmed enemy is one fewer foe attacking you and, at the same time, extra damage against the rest of the pack. My tip: use the staff in situations with many enemies, because the denser the crowd, the more valuable each turned combatant becomes for your control over the fight.

What the description leaves open

The power gives no number: the staff charms enemies "sometimes" when you hit them. There is no roll range and no class restriction; every copy works the same. So you can neither improve the trigger with a better roll nor plan it precisely. More hits simply mean more opportunities - if you hit many enemies at once, you will see a charm more often than someone attacking single targets one after another.

The staff's stats

Every copy carries +1,177–1,439 to 1,410–1,788 Arcane Damage. It also rolls a main stat at 946 to 1125 points, either Intelligence or Dexterity - so check whether it matches your class before you keep it. The staff attacks at 1.00 per second and, as a two-handed weapon, takes up both hands. A Primal Ancient reaches the maximum on every stat, and the Mystic can reroll one property.

A staff made for pain

The flavor text leaves no doubt about its maker's intent: the staff was made with only one goal in mind, to cause great pain. Getting enemies to turn on their own allies is a rather devious way of achieving it.