Infernal Staff of Herding
Legendary Staff
- Legendary
- Level 70
Properties
1,687.4 Damage Per Second
1,229–1,839 Damage
1.10 Attacks per Second
All possible random properties (19 primary, 12 secondary)
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +946–1,125 Dexterity ancient +1,237–1,465
- +946–1,125 Intelligence ancient +1,237–1,465
- +946–1,125 Vitality ancient +1,237–1,465
- +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
- +23,211–27,644 Life per Hit ancient +30,408–35,940
- Increases damage against elites by 9–10%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +9,142–13,371 Life after Each Kill ancient +14,708–17,385
- 1–5.1% Chance to Fear on Hit
- 1–5.1% Chance to Stun on Hit
- 1–5.1% Chance to Blind on Hit
- 1–5.1% Chance to Freeze on Hit
- 1–5.1% Chance to Chill on Hit
- 1–5.1% Chance to Slow on Hit
- 1–5.1% Chance to Immobilize on Hit
- 1–5.1% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Only one bovine in all of Infernal Sanctuary could possibly have a use for this.