Mask of Scarlet Death
Legendary Helm
- Legendary
- Level 70
Properties
660–759 Armor
Primary Attributes
- Sockets (1)
Secondary Attributes
- Revive now consumes all corpses to raise a minion that deals 125–150% more damage per corpse. (Necromancer Only)
Random Affixes
- +626–750 Intelligence
- +626–750 Dexterity
- +626–750 Strength
Ancient & primal values
Ancient
- +825–1,000 Intelligence
Primal
- +1,000 Intelligence
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (14 primary, 14 secondary)
Besides its fixed properties, this item rolls 2 primary and 2 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- +10–15% Life
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +559–595 Armor ancient +654–775
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
- Necromancer +10–15% damage: Bone Spear, Death Nova, Skeletal Mage
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Increases Gold and Health Pickup by 1–2 Yards.
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Fear on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
It grins at you unsettlingly.
Revive Devours All Corpses
This helm fundamentally reworks Revive: instead of raising individual minions, the skill now consumes all available corpses at once to create a single minion whose damage grows with each corpse spent. The more cadavers litter the battlefield, the more devastating your minion becomes.
For the Necromancer this creates a corpse-centric build that treats the battlefield as a resource. Tip: Deliberately stockpile corpses before casting – by mowing down large packs or using skills that generate extra cadavers – and unleash Revive only once the ground is strewn with bodies. That way you summon a maximally charged minion that gives your damage spikes an enormous boost.
Roll range per corpse
For each corpse consumed, the minion gains between 125 and 150% more damage. Since the bonus repeats with every corpse, a high roll makes a much bigger difference with many corpses than with few, and primal copies of Mask of Scarlet Death lock in the 150%. According to the skill description, Revive lasts 15 seconds.
Revive runes
- Purgatory turns the minion back into a usable corpse at the end of its duration, a small head start for the next cast.
- Oblation increases the damage of revived creatures by 20% but costs 3% health per cast.
- Recklessness adds 25% damage but shortens the lifetime to 10 seconds and switches to Cold damage.
- Horrific Return makes enemies within 20 yards flee in fear for 3 seconds and switches to Poison damage.
Stats
A socket is built in, and the mask rolls 626–750 Strength, Dexterity or Intelligence, where you want Intelligence. Only a Necromancer can make use of the power. The flavor text is a single line: it grins at you unsettlingly.