Odyssey's End

Odyssey's End

Legendary Bow

  • Legendary
  • Level 70

Properties

670.6 Damage Per Second

143–815 Damage

1.40 Attacks per Second

Secondary Attributes

  • Enemies snared by your Entangling Shot take 100–150% increased damage from all sources. (Demon Hunter Only)

Random Affixes

  • +626–750 Dexterity
  • +626–750 Intelligence
  • +(981–1,199)–(1,175–1,490) Damage
  • +(981–1,199)–(1,175–1,490) Fire Damage
  • +(981–1,199)–(1,175–1,490) Cold Damage
  • +(981–1,199)–(1,175–1,490) Holy Damage
  • +(981–1,199)–(1,175–1,490) Lightning Damage
  • +(981–1,199)–(1,175–1,490) Poison Damage
  • +(981–1,199)–(1,175–1,490) Arcane Damage

Ancient & primal values

Ancient

  • +825–1,000 Dexterity
  • +(1,318–1,560)–(1,609–1,940) Damage

Primal

  • +1,000 Dexterity
  • +1,560–1,940 Damage

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (19 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +9–12 Maximum Discipline (Demon Hunter)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

After her many travels, the heroine Aphaena returned home bearing the mightiest bow in all of Skovos. Only the strongest warriors may string it, and in modern times, the greatest of Skovos's champions compete for that honor.

Mark your target, then strike

Odyssey's End develops the Demon Hunter skill Entangling Shot into a damage amplifier: enemies hit and slowed by it then take significantly more damage from all sources. That makes the bow a top-tier setup tool — one shot marks the foes, and everything you fire afterward lands noticeably harder.

Because the amplifier works across all sources, not only your own follow-up attacks benefit but, in a group, the entire team. The Demon Hunter thus becomes the enabler for enormous damage peaks. Tip: Make Entangling Shot the fixed opener of your rotation and ensure as many enemies as possible are slowed at once before you unleash your heavy damage skills, since that is when the reward is greatest.

Who gets marked

Entangling Shot hits its primary target for 200% weapon damage and, unruned, entangles up to 2 enemies, slowing them by 60% for 2 seconds. Only those entangled enemies take the bonus, which rolls between 100 and 150%, and only a primal Odyssey's End guarantees the 150%. Every further hit refreshes the slow on all entangled enemies. The power is reserved for the Demon Hunter.

Runes that catch more targets

  • Chain Gang entangles up to 4 enemies with each shot, twice as many targets for the bonus.
  • Heavy Burden extends the slow to 4 seconds and switches to Cold damage.
  • Bounty Hunter increases the slow to 80%.
  • Justice is Served generates 7 Hatred instead of 4 and deals Fire damage.

Bow and stats

Entangling Shot requires a bow or crossbow, which Odyssey's End covers; as a two-handed weapon it occupies both hands. It rolls 626–750 Dexterity or Intelligence, where you want Dexterity, plus an elemental damage bonus.

According to the flavor text, the heroine Aphaena returned from her many travels with the mightiest bow in all of Skovos. Only the strongest warriors can string it, and today the greatest champions compete for that honor.