The Fist of Az'Turrasq
Legendary Fist Weapon
- Legendary
- Level 70
Properties
392.0 Damage Per Second
168–392 Damage
1.40 Attacks per Second
Primary Attributes
- Increases Spirit Regeneration by 2.17–3 per Second
- +626–750 Dexterity
Secondary Attributes
- Exploding Palm's on-death explosion damage is increased by 400–500%. (Monk Only)
Random Affixes
- +(981–1,199)–(1,175–1,490) Damage
- +(981–1,199)–(1,175–1,490) Fire Damage
- +(981–1,199)–(1,175–1,490) Cold Damage
- +(981–1,199)–(1,175–1,490) Holy Damage
- +(981–1,199)–(1,175–1,490) Lightning Damage
- +(981–1,199)–(1,175–1,490) Poison Damage
- +(981–1,199)–(1,175–1,490) Arcane Damage
Ancient & primal values
Ancient
- +(1,318–1,560)–(1,609–1,940) Damage
- +825–1,000 Dexterity
Primal
- +1,560–1,940 Damage
- +1,000 Dexterity
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 13 secondary)
Besides its fixed properties, this item rolls 1 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Increases Spirit Regeneration by 2.17–3 per Second (Monk)
- Gain 353–415 Life per Spirit Spent ancient 456–540 (Monk)
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Dexterity ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +13–15 Maximum Spirit (Monk)
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
The corrupt magistrate of Az'Turrasq punished petty crime at a whim in the name of order. Innocent and guilty alike were crippled or killed by the hundreds during his terrible reign.
Exploding Palm unleashed
The Fist of Az'Turrasq massively amplifies the death explosion of the Monk skill Exploding Palm. When a marked target dies, the triggered detonation drags everything nearby along with it, and exactly this chain burst becomes the heart of your area damage.
The fist weapon is clearly tailored to Exploding Palm Monks who mark enemies and then deliberately bring them to explosion. My tip: apply the mark to as many foes as possible in a dense group, then trigger the detonation on a central target so the amplified explosion drives a chain reaction through the entire cluster. Since the fist also brings spirit regeneration, you keep your resource flow up and can play the skill without interruption across large enemy masses.
What exactly gets boosted
Exploding Palm has two damage parts: a bleed of 1200% weapon damage over 9 seconds, and the explosion when the target dies during it - 2770% weapon damage to all nearby enemies. The Fist boosts only that on-death explosion, by 400 to 500%. Primal Ancient copies always carry the full 500%, and the tooltip's 428% sits in the lower range.
Which Exploding Palm rune fits
Since only the explosion counts, these runes matter most:
- Impending Doom drops the bleed; instead, an affected enemy that dies explodes for 6305% weapon damage as Cold.
- Essence Burn replaces the bleed with a burn (1875% over 9 seconds) and makes enemies explode on death for 3260% Fire damage over 3 seconds.
- Strong Spirit grants 15 Spirit for every enemy an explosion hits and turns the damage to Holy.
- Shocking Grasp jumps to a target up to 15 yards away, and The Flesh is Weak makes enemies take 15% more damage for 9 seconds.
Stats, cube and origin
Dexterity at 626 to 750 and 2.17 to 3.00 Spirit Regeneration per second are fixed - useful, since Exploding Palm costs 40 Spirit. Also look for Damage %, a socket, Cooldown Reduction and maximum Spirit. The Fist's explosion power also works from the weapon slot of Kanai's Cube. Frequent partners are Uliana's Strength, Heart, Fury and Destiny, Gungdo Gear and Ring of Royal Grandeur. The flavor text recalls Az'Turrasq's corrupt magistrate, who punished petty crime at a whim.