Jawbreaker
Legendary Fist Weapon
- Legendary
- Level 70
Properties
392.0 Damage Per Second
168–392 Damage
1.40 Attacks per Second
Primary Attributes
- +626–750 Dexterity
Secondary Attributes
- When Dashing Strike hits an enemy more than 30–35 yards away, its Charge cost is refunded. (Monk Only)
Random Affixes
- +(981–1,199)–(1,175–1,490) Damage
- +(981–1,199)–(1,175–1,490) Fire Damage
- +(981–1,199)–(1,175–1,490) Cold Damage
- +(981–1,199)–(1,175–1,490) Holy Damage
- +(981–1,199)–(1,175–1,490) Lightning Damage
- +(981–1,199)–(1,175–1,490) Poison Damage
- +(981–1,199)–(1,175–1,490) Arcane Damage
Ancient & primal values
Ancient
- +825–1,000 Dexterity
- +(1,318–1,560)–(1,609–1,940) Damage
Primal
- +1,000 Dexterity
- +1,560–1,940 Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Increases Spirit Regeneration by 2.17–3 per Second (Monk)
- Gain 353–415 Life per Spirit Spent ancient 456–540 (Monk)
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Dexterity ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +13–15 Maximum Spirit (Monk)
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Those who speak wicked words must be silenced.
Jawbreaker
This fist weapon fundamentally changes the resource economy of the Monk's Dashing Strike: when the dash hits an enemy at long range, the skill's charge cost is refunded. In effect you can dash across the battlefield endlessly as long as a distant target serves as an anchor.
That makes the weapon perfect for mobile, dash-based Monk builds that use Dashing Strike for both movement and damage. Instead of pausing to recover charges, you stay in constant motion and bridge large distances in one go. Practical tip: deliberately keep your distance from the main target or aim at a far-off enemy so the minimum range is met and the charge actually returns, otherwise you will still run dry on resource.
Dashing Strike's Distance Window
Dashing Strike carries you across 50 yards. The refund only applies, however, when the target you hit was more than 30–35 yards away. The usable band is therefore the stretch between that minimum distance and the full range. For once the smaller roll is the better one: a Jawbreaker with 30 yards gives you more room than one with 35. Without refunds, you gain a charge every 8 seconds and can store at most 2.
Which Rune Suits Endless Dashing
- Quicksilver raises the maximum to 3 charges, a buffer for when a dash misses the minimum distance, and turns the damage into Lightning.
- Way of the Falling Star grants 20% movement speed for 4 seconds, with Holy damage.
- Radiance raises attack speed by 15% for 4 seconds, with Fire damage.
- Blinding Speed gives 40% Dodge chance for 4 seconds, with Cold damage.
- Barrage hits the last enemy for an extra 975% weapon damage over 2 seconds.
The Fist Weapon's Stats
Dexterity at 626–750 is fixed. An elemental damage roll of (981–1,199)–(1,175–1,490) comes at random, ideally in your rune's element. The flavor text fits the name: those who speak wicked words must be silenced.