Crystal Fist
Legendary Fist Weapon
- Legendary
- Level 70
Properties
392.0 Damage Per Second
168–392 Damage
1.40 Attacks per Second
Primary Attributes
- +626–750 Dexterity
Secondary Attributes
- Dashing Strike reduces your damage taken by 40–50% for 6 seconds. (Monk Only)
Random Affixes
- +(981–1,199)–(1,175–1,490) Damage
- +(981–1,199)–(1,175–1,490) Fire Damage
- +(981–1,199)–(1,175–1,490) Cold Damage
- +(981–1,199)–(1,175–1,490) Holy Damage
- +(981–1,199)–(1,175–1,490) Lightning Damage
- +(981–1,199)–(1,175–1,490) Poison Damage
- +(981–1,199)–(1,175–1,490) Arcane Damage
Ancient & primal values
Ancient
- +(1,318–1,560)–(1,609–1,940) Damage
- +825–1,000 Dexterity
Primal
- +1,560–1,940 Damage
- +1,000 Dexterity
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Increases Spirit Regeneration by 2.17–3 per Second (Monk)
- Gain 353–415 Life per Spirit Spent ancient 456–540 (Monk)
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Dexterity ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +13–15 Maximum Spirit (Monk)
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Indestructible, pure and clear. So the body follows the mind.
Protection Through the Dash
Crystal Fist rewards the Monk's mobility with defense: cast Dashing Strike and the damage you take drops noticeably for a few seconds. Since this dash skill is already central to the Monk's positioning and pace, you gain the damage reduction almost as a side effect - a welcome cushion in the middle of hectic melee.
The fist weapon fits virtually any Monk build that uses Dashing Strike regularly. Time your dash so the damage reduction stays up as continuously as possible - a deliberate cast right before heavy damage phases pays off in particular. That way you turn a pure mobility skill into a reliable survival tool without having to sacrifice a separate defensive slot.
Charges and duration
The damage reduction rolls between 40 and 50% and lasts 6 seconds. Unruned, Dashing Strike gains a charge every 8 seconds and can store up to 2. Because a new charge takes longer to arrive than the protection lasts, the skill alone cannot keep the reduction up without gaps; stored charges only bridge the gap for a while. The power only works for the Monk.
Runes that complement the protection
- Quicksilver raises the maximum charges to 3 and switches to Lightning, giving you more buffer for the rhythm.
- Blinding Speed grants 40% increased Dodge chance for 4 seconds after the dash and deals Cold damage.
- Radiance gives 15% attack speed and Way of the Falling Star 20% movement speed, each for 4 seconds.
Stats
The fist weapon has a fixed 626–750 Dexterity and rolls an elemental weapon damage bonus. Crystal Fist fits your main hand or, if you dual wield, your off-hand.
The flavor text stays meditatively brief: indestructible, pure and clear, so the body follows the mind.