Scarbringer
Legendary Fist Weapon
- Legendary
- Level 70
Properties
392.0 Damage Per Second
168–392 Damage
1.40 Attacks per Second
Primary Attributes
- +626–750 Dexterity
- +(981–1,199)–(1,175–1,490) Holy Damage
Secondary Attributes
- The damage of Lashing Tail Kick is increased by 450–600% to the first 7 enemies hit. (Monk Only)
Ancient & primal values
Ancient
- +825–1,000 Dexterity
- +(1,318–1,560)–(1,609–1,940) Holy Damage
Primal
- +1,000 Dexterity
- +1,560–1,940 Holy Damage
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 2 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Increases Spirit Regeneration by 2.17–3 per Second (Monk)
- Gain 353–415 Life per Spirit Spent ancient 456–540 (Monk)
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Dexterity ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +13–15 Maximum Spirit (Monk)
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Each scar left in its wake is a sin forgiven.
Scarbringer
This fist weapon massively pumps up a single Monk skill: Lashing Tail Kick deals far more damage to the first enemies it strikes, capped at a fixed number of targets. This turns a skill that otherwise serves as a mobility or clear tool into a serious source of damage against small to mid-sized groups.
The Scarbringer belongs in Monk builds that play this kick as their main damage skill while moving from pack to pack. My tip: since the bonus only boosts the first enemies hit, there's little point swinging into enormous crowds where the damage gets diluted. Instead, aim at manageable packs or individual elites so the full multiplier lands where it makes the biggest difference.
Seven Targets and a Big Bonus
The fixed number in the power text is 7: only the first seven enemies hit receive the 450–600% bonus. Any further enemy caught by the same kick takes normal damage. A high roll clearly pays off; a Primal Ancient copy reaches 600%.
Lashing Tail Kick costs 50 Spirit and deals 755% weapon damage as Physical. Depending on the rune, reach and element change:
- Sweeping Armada: 825% weapon damage within 15 yards - in full packs you hit the seven-target limit quickly.
- Vulture Claw Kick: 755% weapon damage as Fire within 10 yards, plus 230% over 3 seconds.
- Spinning Flame Kick: a pillar of fire dealing 755% weapon damage as Fire.
- Hand of Ytar: Cold damage, slowing enemies by 80% for 3 seconds.
- Scorpion Sting: Lightning damage, stunning enemies for 2 seconds.
Stats and Background
The fixed rolls are +626–750 Dexterity and +(981–1,199)–(1,175–1,490) Holy Damage; there are no further fixed values. The fist weapon deals 168-392 damage at 1.40 attacks per second. The flavor text gives the name its meaning: each scar left in its wake is a sin forgiven.