Cape of the Dark Night
Legendary Cloak
- Legendary
- Level 70
Properties
660–759 Armor
Secondary Attributes
- Automatically drop Caltrops when you are hit. This effect may only occur once every 6 seconds. (Demon Hunter Only)
Random Affixes
- +416–500 Dexterity
- +416–500 Strength
- +416–500 Intelligence
Ancient & primal values
Ancient
- +550–650 Dexterity
Primal
- +650 Dexterity
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (16 primary, 17 secondary)
Besides its fixed properties, this item rolls 3 primary and 1 secondary properties at random from these lists.
Primary
- +10–15% Life
- Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
- Increases Hatred Regeneration by 1.35–1.5 per Second (Demon Hunter)
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Dexterity ancient +550–650
- +416–500 Intelligence ancient +550–650
- +416–500 Vitality ancient +550–650
- +559–595 Armor ancient +654–775
- Reduces damage from elites by 10–11%
- Sockets (1–1) ancient (3–3)
- Demon Hunter +10–15% damage: Fan of Knives, Spike Trap, Sentry, Rain of Vengeance, Companion
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
- Increases Gold and Health Pickup by 1–2 Yards.
- +9–12 Maximum Discipline (Demon Hunter)
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +5,334–7,696 Thorns Damage ancient +7,697–9,500
- Level Requirement Reduced by 2–30 ancient 30–40
- +4,252–5,942 Life after Each Kill ancient +6,536–7,725
- Reduces damage from ranged attacks by 6–7%.
- Reduces damage from melee attacks by 6–7%
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
"Those who seek to do evil are a cowardly and superstitious lot." —Demon Hunter Bayne
Caltrops as Self-Defense
The Cape of the Dark Night automatically scatters Caltrops for the Demon Hunter the moment you are hit. The effect can only trigger every few seconds, but it places a slowing trap right at your position without any keypress. A blow you take becomes a small defensive reaction that slows approaching enemies.
That is why the cloak fits builds that already benefit from slowed foes or use Caltrops as part of their damage math without wanting to place the skill manually all the time. On defense especially, the effect buys you some breathing room. My tip: do not stay permanently on the run - in a pinch let yourself take a hit if it plants a slowing trap under a dense enemy group, since that bit of control can hand you back the distance you need.
Timing and limits of the power
The Caltrops drop at most once every 6 seconds, no matter how often you are hit during that time. Under constant fire, you don't get a carpet of traps but one reliable trap per interval. The power has no roll range: every cape delivers the same timing, and a better roll changes nothing. Because the trap lands at your own position, it mostly works against enemies that get close - against ranged attackers at a distance it does little.
What matters on a drop
Since the power never changes, the stats decide. Every copy carries a main stat at 416 to 500 points; for a Demon Hunter, only Dexterity counts. The cape occupies your chest slot. From level 70 it can drop as an Ancient, and a Primal Ancient has the maximum value on every stat. If one secondary property is off, the Mystic can reroll exactly one of them.
A name with a nod
The flavor text quotes Demon Hunter Bayne: those who seek to do evil are a cowardly and superstitious lot. Both the quote and the English name are a clear nod to a famous caped vigilante from the comics, while the German name borrows the catchphrase of a cartoon hero.