Darklight
Legendary Flail
- Legendary
- Level 70
Properties
382.9 Damage Per Second
192–355 Damage
1.40 Attacks per Second
Primary Attributes
- +(981–1,199)–(1,175–1,490) Lightning Damage
- +626–750 Strength
Secondary Attributes
- Fist of the Heavens now casts twice and deals 800–1,000% more damage. (Crusader Only)
Ancient & primal values
Ancient
- +(1,318–1,560)–(1,609–1,940) Lightning Damage
- +825–1,000 Strength
Primal
- +1,560–1,940 Lightning Damage
- +1,000 Strength
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (20 primary, 13 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Increases Wrath Regeneration by 1.85–2 per Second (Crusader)
- Gain 1,077–1,276 Life per Wrath Spent ancient 1,408–1,660 (Crusader)
- Chance to Deal 16–24% Area Damage on Hit.
- +626–750 Strength ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
- +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
- +15,474–18,429 Life per Hit ancient +20,271–23,950
- Increases damage against elites by 5–8%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- +8–10 Maximum Wrath (Crusader)
- Level Requirement Reduced by 2–30 ancient 30–40
- +6,428–8,914 Life after Each Kill ancient +9,805–11,590
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
The cold-tempered steel of this weapon cradles a mote of pale light. Ancient beyond measure, its creator and original purpose is unknown, but the flail is now revered by the crusaders as a symbol for the role they play in the world: a light to pierce the darkness.
Fist of the Heavens, Doubled
Darklight boosts one of the Crusader's most iconic skills twice over: Fist of the Heavens is cast twice and strikes far harder in the process. A single hammer of the heavens becomes a double impact with a hefty damage bonus - a massive boost for any build that puts this skill at its center.
The flail is the obvious weapon choice for Fist of the Heavens Crusaders and unleashes its force best when you land the double strike precisely on elites or tightly packed groups. Watch your resource and cooldown management so you fire Fist of the Heavens as often as possible - because each cast counts twice thanks to the effect and drives your overall damage noticeably higher.
One cast, two impacts
Fist of the Heavens costs 30 Wrath: a lightning pillar explodes for 545% weapon damage as Lightning within 8 yards, then 6 bolts crawl outward for 255% each. Darklight fires the whole thing twice and adds a further 800–1,000% damage. A primal ancient flail reaches the 1000% cap.
Which rune suits the double cast
- Fissure: each fissure hits nearby enemies for 410% over 5 seconds, and if another fissure is close, lightning arcs between them for an extra 135% - with two impacts per cast a natural partner, provided both land close together.
- Retribution: converts to Holy, pierces enemies for 270% and explodes within 8 yards for 435%.
- Heaven's Tempest: a fiery storm dealing 100% weapon damage per second for 5 seconds.
- Divine Well: holy bolts zap enemies within 18 yards.
- Reverberation: knocks enemies away and slows them by 80%.
The flail's stats
Base damage is 192-355 with 1.40 attacks per second; most of the weapon damage comes from the fixed +(981–1,199)–(1,175–1,490) Lightning Damage, which matches the skill's Lightning damage. Fixed +626–750 Strength comes on top. The power also works from the weapon slot of Kanai's Cube. Darklight is frequently combined with the Crown, Brigandine, Gauntlets and Chausses of Valor, Squirt's Necklace and Vigilante Belt.
According to the flavor text, the creator and original purpose of this ancient flail are long forgotten; crusaders revere it as a light to pierce the darkness.