Kassar's Retribution

Kassar's Retribution

Legendary Flail

  • Legendary
  • Level 70

Properties

382.9 Damage Per Second

192–355 Damage

1.40 Attacks per Second

Primary Attributes

  • +626–750 Strength

Secondary Attributes

  • Casting Justice increases your movement speed by 15–20% for 2 seconds. (Crusader Only)

Random Affixes

  • +(981–1,199)–(1,175–1,490) Damage
  • +(981–1,199)–(1,175–1,490) Fire Damage
  • +(981–1,199)–(1,175–1,490) Cold Damage
  • +(981–1,199)–(1,175–1,490) Holy Damage
  • +(981–1,199)–(1,175–1,490) Lightning Damage
  • +(981–1,199)–(1,175–1,490) Poison Damage
  • +(981–1,199)–(1,175–1,490) Arcane Damage

Ancient & primal values

Ancient

  • +(1,318–1,560)–(1,609–1,940) Damage
  • +825–1,000 Strength

Primal

  • +1,560–1,940 Damage
  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (20 primary, 13 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Increases Wrath Regeneration by 1.85–2 per Second (Crusader)
  • Gain 1,077–1,276 Life per Wrath Spent ancient 1,408–1,660 (Crusader)
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Strength ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 5–8%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +8–10 Maximum Wrath (Crusader)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"Crusaders must be stronger than other warriors. We cannot trudge homeward after a victory, instead we return to the open road. We bend into the wind, the rain, the snow. Our search will not end until our faith is redeemed." —Kassar

Kassar's Retribution

This flail rewards the Crusader for casting Justice with a short burst of movement speed. Since Justice is a cheap skill to cast, you keep the speed bonus up almost permanently by throwing it repeatedly, making you noticeably more mobile.

This makes the weapon especially good for speed builds or the fast farming of Rifts and bounties, where quick movement between packs matters most. The effect blends seamlessly into your flow of play without forcing you to sacrifice a separate mobility skill. Practical tip: fold Justice into your rotation as a regular component and cast it even while running, so you keep the speed bonus constant and lose no time on the road.

Short window, high tempo

The bonus rolls between 15 and 20% movement speed; a copy at 17% sits just below the midpoint, and a Primal Ancient delivers the full 20%. The short duration is what counts: the boost lasts only 2 seconds and is triggered by casting, not by hitting. So you don't have to throw Justice at an enemy - a throw into empty space is enough to keep the pace. Since the skill is a generator that yields 5 Wrath per successful attack, it costs you nothing.

The rune makes the difference

  • Sword of Justice grants another 5% movement speed for 3 seconds per hit, stacking up to 3 times - the natural addition for a pure speed setup.
  • Holy Bolt heals you and your allies with every hit.
  • Hammer of Pursuit seeks out nearby targets and deals 335% weapon damage.
  • Crack splits the hammer into 2 smaller hammers, while Burst explodes with Lightning and can stun.

Stats and background

Every copy carries Strength at 626 to 750 points, plus bonus damage of +981–1,199 to 1,175–1,490. As a one-handed flail, it leaves room for a shield.

The flavor text comes from Kassar, whom you also know from the Warhelm of Kassar: Crusaders don't trudge home after a victory but return to the open road through wind, rain and snow until their faith is redeemed - fitting for a weapon that keeps you moving.