Nemesis Bracers
Legendary Bracers
- Legendary
- Level 70
Properties
366–421 Armor
Secondary Attributes
- Shrines and Pylons will spawn an enemy champion. (Emanates)
Random Affixes
- +416–500 Strength
- +416–500 Dexterity
- +416–500 Intelligence
Ancient & primal values
Ancient
- +550–650 Strength
Primal
- +650 Strength
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (17 primary, 15 secondary)
Besides its fixed properties, this item rolls 3 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Dexterity ancient +550–650
- +416–500 Intelligence ancient +550–650
- +416–500 Vitality ancient +550–650
- +373–397 Armor ancient +436–516
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Fire skills deal 15–20% more damage.
- Cold skills deal 15–20% more damage.
- Holy skills deal 15–20% more damage.
- Lightning skills deal 15–20% more damage.
- Poison skills deal 15–20% more damage.
- Arcane skills deal 15–20% more damage.
- Physical skills deal 15–20% more damage.
- Sockets (1–1)
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Increases Gold and Health Pickup by 1–2 Yards.
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Knockback on Hit
- Reduces damage from ranged attacks by 6–7%.
- Reduces damage from melee attacks by 6–7%
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Wear these armguards at your own risk. Only for the heartiest of adventurers.
Every shrine becomes a boss
The Nemesis Bracers flip the logic of shrines and pylons: instead of merely buffing you, they also cause an enemy champion to appear. What sounds like needless risk is in truth an efficient loot and progress engine, since every elite brings additional experience, drops and, in the right modes, valuable progress.
The effect works regardless of class and is especially valuable when you are already strong enough to cut down the summoned foes quickly. Because the effect emanates, it also works when your follower wears the bracers. Tip: Only head for shrines when you are ready to fight, since turning a pylon into a champion means you want to deal with the resulting enemy right away rather than triggering it in an awkward spot.
You Still Get the Shrine Bonus
The power takes nothing away: you still receive the shrine or pylon effect, and a champion appears on top. That creates a convenient sequence - the enemy shows up exactly when you are freshly empowered. Activate the shrine and wander off first, and you spend part of that boost on walking instead of on the champion.
Wear Them or Cube Them
Apart from the power, the bracers only bring a random main stat, +416–500 Dexterity, Intelligence or Strength; there are no fixed values. That makes them an obvious candidate for the armor slot of Kanai's Cube: the power works there while your wrists stay free for bracers with a combat power. The power has no range, so every copy summons a champion just the same.
At Your Own Risk
The flavor text is a blunt warning: wear these armguards at your own risk - they are meant only for the heartiest of adventurers. That is exactly what the power delivers: more enemies, more risk, more reward.