Coils of the First Spider
Legendary Bracers
- Legendary
- Level 70
Properties
366–421 Armor
Primary Attributes
- Critical Hit Chance Increased by 4.5–6%
- Regenerates 6,448–7,678 Life per Second
Secondary Attributes
- While channeling Firebats, you gain 30% damage reduction and 60,000–80,000 Life per Hit. (Witch Doctor Only)
Random Affixes
- +416–500 Strength
- +416–500 Dexterity
- +416–500 Intelligence
Ancient & primal values
Ancient
- +550–650 Strength
- Regenerates 8,445–10,000 Life per Second
Primal
- +650 Strength
- Regenerates 10,000 Life per Second
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (17 primary, 15 secondary)
Besides its fixed properties, this item rolls 2 primary and 0 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Dexterity ancient +550–650
- +416–500 Intelligence ancient +550–650
- +416–500 Vitality ancient +550–650
- +373–397 Armor ancient +436–516
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Fire skills deal 15–20% more damage.
- Cold skills deal 15–20% more damage.
- Holy skills deal 15–20% more damage.
- Lightning skills deal 15–20% more damage.
- Poison skills deal 15–20% more damage.
- Arcane skills deal 15–20% more damage.
- Physical skills deal 15–20% more damage.
- Sockets (1–1)
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Increases Gold and Health Pickup by 1–2 Yards.
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Knockback on Hit
- Reduces damage from ranged attacks by 6–7%.
- Reduces damage from melee attacks by 6–7%
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
It is claimed that Arachyr was able to restore the vital life essence of his followers by using creatures spawned from the realm that lies between our world and the Unformed Land.
Unkillable While You Channel
Coils of the First Spider make the Witch Doctor's channeled Firebats skill far more durable. While you channel, you gain a noticeable damage reduction and pull back life with every hit. That turns an otherwise vulnerable channeling phase into a window where you deal damage and keep yourself alive at the same time.
The bracer is the heart of any Firebats build and rewards uninterrupted channeling. Stay in the beam as long as possible, because the moment you stop you lose both the damage reduction and the healing. Position yourself in the thick of the fight so many hits land each second - that keeps your life recovery running at full tilt and lets you ride out even heavy enemy packs.
The numbers behind the protection
The damage reduction is fixed at 30%. Only the Life per Hit rolls, between 60,000 and 80,000; a copy at 71,752 sits in the upper range, and a Primal Ancient reaches 80,000. Since the value applies per hit, the healing grows with the number of enemies your bats catch. On top of that, the bracers carry a fixed 6,448–7,678 Life per Second and 4.5–6% Critical Hit Chance.
Which bat rune fits
Firebats costs 125 Mana and burns enemies in front of you for 475% weapon damage as Fire.
- Cloud of Bats hits enemies around you and ramps its damage from 425 to 850% over 3 seconds - lots of hits all around you.
- Vampire Bats costs 250 Mana up front, after which the channeling cost disappears; the damage turns Physical.
- Hungry Bats sends two bats at nearby enemies for 750% each.
- Dire Bats travel a long distance, while Plague Bats build up their Poison damage over time.
Stats and background
For the main stat, a Witch Doctor takes Intelligence at 416 to 500 points.
The flavor text names Arachyr, whose name a Witch Doctor set also bears: he is said to have restored the life essence of his followers with creatures from the realm between our world and the Unformed Land - fitting for bracers that keep you alive while you channel.