Wisdom of Kalan

Wisdom of Kalan

Legendary Amulet

  • Legendary
  • Level 70

Properties

Primary Attributes

  • Attack Speed Increased by 5–7%

Secondary Attributes

  • Increases the maximum stacks of Bone Armor by 5. (Necromancer Only)

Random Affixes

  • +626–750 Strength
  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +825–1,000 Strength

Primal

  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (24 primary, 15 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 8–10%
  • Critical Hit Damage Increased by 51–100%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +14–18% Life
  • Attack Speed Increased by 5–7%
  • Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
  • Chance to Deal 10–20% Area Damage on Hit.
  • +91–100 Resistance to All Elements ancient +110–130
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(40–60)–(80–120) Damage ancient +(88–105)–(168–210)
  • +559–595 Armor ancient +654–775
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Fire skills deal 15–20% more damage.
  • Cold skills deal 15–20% more damage.
  • Holy skills deal 15–20% more damage.
  • Lightning skills deal 15–20% more damage.
  • Poison skills deal 15–20% more damage.
  • Arcane skills deal 15–20% more damage.
  • Physical skills deal 15–20% more damage.
  • Sockets (1–1)

Secondary

  • +71–80% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +5,334–7,696 Thorns Damage ancient +7,697–9,500
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–5.1% Chance to Blind on Hit
  • Reduces damage from ranged attacks by 6–7%.
  • Reduces damage from melee attacks by 6–7%

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

"All we know may yet come to a great and terrible end if we do not intervene." —Excerpt from the Books of Kalan

Wisdom of Kalan

This amulet increases the maximum stack count of Bone Armor by five. Since many builds tie their defense, and sometimes their damage, to the number of active Bone Armor stacks, the extra stacks mean noticeably more toughness and strengthen effects that scale with stack height.

It is meant solely for the Necromancer, above all for builds that use Bone Armor as a central pillar, for example to strike surrounding enemies while boosting their own durability. The added attack speed rounds out the offensive profile. Practical tip: keep your Bone Armor active and at full stacks by regularly operating near enemies; only at maximum stacks do you reap this amulet's full value. When rolling, aim for an open socket and critical stats.

What five extra stacks mean

According to the tooltip, Bone Armor reduces your damage taken by 3% per enemy hit, up to a maximum of ten enemies, and lasts 60 seconds. With the amulet, up to fifteen enemies count - so the possible damage reduction grows by half. The catch is that enough enemies must be nearby when you cast it: hit only a few and the extra stacks go unused. The power has no roll range; every copy adds exactly 5 stacks.

Which Bone Armor rune fits

The skill has a 10 second cooldown and deals 125% weapon damage.

  • Dislocation stuns enemies hit for 2 seconds and converts to Poison.
  • Harvest of Anguish raises your movement speed by 1% per enemy hit and converts to Cold.
  • Thy Flesh Sustained costs 20% Life and raises your Life per second by 10% per target hit.
  • Vengeful Armaments raises the damage to 145%.
  • Limited Immunity changes the concept: a 45 second cooldown in exchange for 5 seconds in which the armor absorbs all damage.

Stats and Kalan's warning

Attack Speed of 5.0 to 7.0% is fixed, plus Strength, Dexterity or Intelligence at 626 to 750 points - for a Necromancer, Intelligence counts. The flavor text quotes the Books of Kalan: all we know may yet come to a great and terrible end if we do not intervene.