Coven's Criterion
Legendary Shield
- Legendary
- Level 70
Properties
1,760–2,024 Armor
Primary Attributes
- +626–750 Vitality
- +11% Chance to Block
Secondary Attributes
- You take 45–60% less damage from blocked attacks.
Ancient & primal values
Ancient
- +825–1,000 Vitality
Primal
- +1,000 Vitality
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (16 primary, 24 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 8–10%
- Reduces cooldown of all skills by 5–8%.
- Reduces all resource costs by 5–8%.
- +10–15% Life ancient +14–18%
- Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +11% Chance to Block
- +559–595 Armor ancient +654–775
- Increases damage against elites by 5–8%
- Reduces damage from elites by 10–11%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +5,334–7,696 Thorns Damage ancient +7,697–9,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–2.6% Chance to Fear on Hit
- 1–2.6% Chance to Stun on Hit
- 1–2.6% Chance to Blind on Hit
- 1–2.6% Chance to Freeze on Hit
- 1–2.6% Chance to Chill on Hit
- 1–2.6% Chance to Slow on Hit
- 1–2.6% Chance to Immobilize on Hit
- 1–2.6% Chance to Knockback on Hit
- Reduces damage from ranged attacks by 6–7%.
- Reduces damage from melee attacks by 6–7%
- Ignores Durability Loss
- +18–20 Maximum Essence (Necromancer)
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
By bearing the arms of your enemy, you risk surrendering that which divides you from your foe.
The Block That Truly Counts
Coven's Criterion turns blocking into a major damage brake: blocked attacks deal far less damage to you. Combined with the shield's added block chance, a large share of incoming hits is either fully deflected or at least heavily softened - a solid foundation for tanky playstyles.
The shield is class-neutral but reaches its full potential in builds that already lean on high block values, such as the shield-bearing Crusader. Pair it with other sources of block chance and general damage reduction so the reduced block damage becomes a continuous layer of protection. That lets you weather sustained melee pressure that would quickly overwhelm a less armored character.
When the power applies at all
The damage reduction only applies to blocked attacks. Anything that is not blocked hits you in full. How much the shield delivers therefore depends directly on how often you block: the fixed 11% Chance to Block on the shield itself is the foundation, and every additional source of block chance increases the share of hits the power can apply to in the first place.
Roll range and fixed values
The reduction rolls between 45 and 60%. Primal Ancient copies always carry the full 60%, and the tooltip's 52% sits roughly in the middle. The second fixed stat is 626 to 750 Vitality - so the shield is built purely for survival and brings no main stat for your damage. The 11% block chance is the same on every copy and does not depend on the roll.
Who the shield is for
Since neither the power nor the stats add damage, the shield makes the most sense where you carry a shield anyway and do not need an offensive item in your off-hand - or where survival currently matters more than speed. The flavor text carries a warning: by bearing the arms of your enemy, you risk surrendering that which divides you from your foe.