Vo'Toyias Spiker

Vo'Toyias Spiker

Legendary Shield

  • Legendary
  • Level 70

Properties

1,760–2,024 Armor

Secondary Attributes

  • +5,334–7,696 Thorns Damage
  • Enemies affected by Provoke take double damage from Thorns. (Crusader Only)

Random Affixes

  • +626–750 Strength
  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +7,697–9,500 Thorns Damage
  • +825–1,000 Strength

Primal

  • +9,500 Thorns Damage
  • +1,000 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (16 primary, 24 secondary)

Besides its fixed properties, this item rolls 3 primary and 0 secondary properties at random from these lists.

Primary

  • Critical Hit Chance Increased by 8–10%
  • Reduces cooldown of all skills by 5–8%.
  • Reduces all resource costs by 5–8%.
  • +10–15% Life ancient +14–18%
  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • +91–100 Resistance to All Elements ancient +110–130
  • +626–750 Strength ancient +825–1,000
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +11% Chance to Block
  • +559–595 Armor ancient +654–775
  • Increases damage against elites by 5–8%
  • Reduces damage from elites by 10–11%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Reduces duration of control impairing effects by 20–40%
  • Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +5,334–7,696 Thorns Damage ancient +7,697–9,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • 1–2.6% Chance to Fear on Hit
  • 1–2.6% Chance to Stun on Hit
  • 1–2.6% Chance to Blind on Hit
  • 1–2.6% Chance to Freeze on Hit
  • 1–2.6% Chance to Chill on Hit
  • 1–2.6% Chance to Slow on Hit
  • 1–2.6% Chance to Immobilize on Hit
  • 1–2.6% Chance to Knockback on Hit
  • Reduces damage from ranged attacks by 6–7%.
  • Reduces damage from melee attacks by 6–7%
  • Ignores Durability Loss
  • +18–20 Maximum Essence (Necromancer)

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

The demon smith Vo'Toyias designed this shield to inflict great injury upon those daring to attack its bearer. The wicked brass spikes that bristle along the shield's surface make it a formidable weapon in its own right, however, allowing its wielder to make deadly counterattacks.

Vo'Toyias Spiker

This shield turns a defensive skill into a damage source: enemies affected by Provoke take double Thorns damage. Since the shield already rolls a large Thorns value, it becomes the centerpiece of a setup that draws foes in close and then lets them destroy themselves on your defenses.

It is clearly built for the Crusader, specifically Thorns builds that use Provoke to taunt enemies while multiplying their own reflected damage. You tank the crowd instead of attacking actively. Practical tip: stack Thorns damage across as many gear pieces as possible and combine the shield with effects that convert your Thorns into regular hits, so the doubled value actually lands on every provoked enemy.

4 Seconds of Effect, 20 Seconds of Cooldown

Provoke taunts all nearby enemies, which then focus on you for 4 seconds. The skill generates 30 Wrath plus 5 Wrath per taunted enemy, but has a 20-second cooldown. Without Cooldown Reduction, the doubling is only active a small part of the time - so time your Provoke for the moment when most enemies surround you.

Runes That Fit a Thorns Plan

  • Hit Me: 50% more Block Chance for 4 seconds after casting.
  • Too Scared to Run: cuts taunted enemies' attack speed by 50% and movement speed by 80% for 4 seconds - they stay with you but strike less often.
  • Cleanse: 1073 more Life per Hit for 5 seconds per taunted enemy.
  • Charged Up: an extra 50% weapon damage as Lightning for 4 seconds.

Flee Fool makes enemies flee instead of taunting them - which runs against the idea of holding them on you.

Stats and Origin

Thorns Damage is fixed at +5,334–7,696, and the shield rolls +626–750 Strength, Dexterity or Intelligence; as a Crusader you take Strength. According to the flavor text, the demon smith Vo'Toyias designed the shield to gravely wound attackers - its brass spikes make it a weapon in its own right.