Eternal Union
Legendary Ring
- Legendary
- Level 70
Properties
Secondary Attributes
- Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely. (Crusader Only)
Random Affixes
- +416–500 Strength
- +416–500 Dexterity
- +416–500 Intelligence
Ancient & primal values
Ancient
- +550–650 Strength
Primal
- +650 Strength
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (17 primary, 12 secondary)
Besides its fixed properties, this item rolls 3 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- Critical Hit Damage Increased by 26–50%
- Reduces cooldown of all skills by 5–8%.
- Reduces all resource costs by 5–8%.
- +10–15% Life
- Attack Speed Increased by 5–7%
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- Chance to Deal 10–20% Area Damage on Hit.
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Dexterity ancient +550–650
- +416–500 Intelligence ancient +550–650
- +416–500 Vitality ancient +550–650
- +(40–60)–(80–120) Damage ancient +(88–105)–(168–210)
- +373–397 Armor ancient +436–516
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Health Globes and Potions Grant +20,001–29,713 Life. ancient +32,684–38,625
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- +4,252–5,942 Life after Each Kill ancient +6,536–7,725
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
“The guardians of the righteous cleave to those whose existence is a virtuous one.” -The Precepts of Akkhan
Eternal Union
Normally the archers and bodyguards from Phalanx fade away after a few seconds. This ring removes that timer entirely: your summoned allies stay at your side permanently and keep fighting without interruption. That turns a short-lived summon into a standing miniature army that piles on pressure alongside your own attacks.
The ring is squarely aimed at the Crusader and forms the backbone of a Phalanx-focused summoner build. It rolls one of the three primary stats, and for the Crusader only Strength actually matters. Practical tip: because your guardians persist, it pays to pick skills and runes that boost their damage or attack frequency, so you squeeze the most out of your permanent retinue.
Only two runes benefit
The power affects just two Phalanx runes. Bowmen deal 185% weapon damage and normally follow you for only 5 seconds; they can be summoned once every 15 seconds. Bodyguard calls 2 Avatars of the Order that each attack for 560% of your weapon damage as Physical and otherwise stay by your side for 10 seconds, with one summon every 30 seconds. With the ring, the time limit is gone. Shield Charge, Stampede and Shield Bearers gain nothing from it.
What to look for on the ring
There is no roll range on the power, so any copy will do. What matters is the main stat at 416 to 500 points - Strength for a Crusader. A Primal Ancient reaches the full 500 points, and the Mystic can reroll a weak secondary property. If you want to push Phalanx further, Warhelm of Kassar is a complement that raises the skill's damage.
Guardians of the righteous
The flavor text comes from The Precepts of Akkhan: the guardians of the righteous cleave to those whose existence is a virtuous one - which is exactly what your avatars do thanks to the ring, with no expiry date.