Hellrack

Hellrack

Legendary Crossbow

  • Legendary
  • Level 70

Properties

948.2 Damage Per Second

779–945 Damage

1.10 Attacks per Second

Primary Attributes

  • Sockets (1)
  • +(981–1,199)–(1,175–1,490) Fire Damage

Secondary Attributes

  • Chance to root enemies to the ground when you hit them.

Random Affixes

  • +626–750 Dexterity
  • +626–750 Intelligence

Ancient & primal values

Ancient

  • +(1,318–1,560)–(1,609–1,940) Fire Damage
  • +825–1,000 Dexterity

Primal

  • +1,560–1,940 Fire Damage
  • +1,000 Dexterity

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (19 primary, 13 secondary)

Besides its fixed properties, this item rolls 1 primary and 1 secondary properties at random from these lists.

Primary

  • +6–10% Damage
  • Reduces cooldown of all skills by 6–10%.
  • Reduces all resource costs by 8–10%.
  • Increases Attack Speed by 5–7%
  • Chance to Deal 16–24% Area Damage on Hit.
  • +626–750 Dexterity ancient +825–1,000
  • +626–750 Intelligence ancient +825–1,000
  • +626–750 Vitality ancient +825–1,000
  • +(853–1,043)–(1,022–1,296) Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Fire Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Cold Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Holy Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Lightning Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Poison Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +(853–1,043)–(1,022–1,296) Arcane Damage ancient +(1,318–1,560)–(1,609–1,940)
  • +15,474–18,429 Life per Hit ancient +20,271–23,950
  • Increases damage against elites by 9–10%
  • 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
  • Sockets (1–1)

Secondary

  • Monster kills grant +140–200 experience. ancient +220–260
  • +9–12 Maximum Discipline (Demon Hunter)
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +6,428–8,914 Life after Each Kill ancient +9,805–11,590
  • 1–5.1% Chance to Fear on Hit
  • 1–5.1% Chance to Stun on Hit
  • 1–5.1% Chance to Blind on Hit
  • 1–5.1% Chance to Freeze on Hit
  • 1–5.1% Chance to Chill on Hit
  • 1–5.1% Chance to Slow on Hit
  • 1–5.1% Chance to Immobilize on Hit
  • 1–5.1% Chance to Knockback on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

How many sinners have been pinned to the gates of Hell with this wicked device?

Immobilization as a control tool

The Hellrack is a crossbow that occasionally adds a control effect to your hits: struck enemies are sometimes left unable to move. That buys you valuable seconds in which foes stand still while you deal damage undisturbed or reposition. For ranged builds that fire constantly, this passive brake is a welcome safety net against charging crowds.

Because the effect triggers randomly on your already frequent hits, the crossbow pairs especially well with fast-firing builds: the more shots you loose, the more often a group is left unable to move. Use those control windows deliberately to lock down dangerous elites mid-charge or to carve out breathing room, rather than blindly firing on. That turns raw firepower into genuine battlefield control.

What Rooting Does for a Ranged Fighter

A rooted enemy cannot move from the spot. For a ranged fighter that mainly means melee enemies rushing at you stay at a distance while the effect lasts. The power triggers per enemy hit - projectiles that pierce several targets or hit an area therefore give you more chances than a single shot at one target.

The power text names no specific chance or duration, and the power has no range either. Every Hellrack behaves the same in this respect.

The Remaining Stats

The fixed rolls are +(981–1,199)–(1,175–1,490) Fire Damage and a Socket. The main stat rolls as +626–750 Dexterity or Intelligence - for a Demon Hunter only Dexterity makes sense, and the Mystic can re-enchant a copy with Intelligence on that one point. The two-handed crossbow deals 779-945 damage at 1.10 attacks per second.

Pinned to the Gates of Hell

The flavor text asks a grim question: how many sinners have been pinned to the gates of Hell with this wicked device? That pinning is mirrored directly in the power.