Hammer Jammers

Hammer Jammers

Legendary Pants

  • Legendary
  • Level 70

Properties

660–759 Armor

Primary Attributes

  • Sockets (1)

Secondary Attributes

  • Enemies take 300–400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun. (Crusader Only)

Random Affixes

  • +416–500 Strength
  • +416–500 Dexterity
  • +416–500 Intelligence

Ancient & primal values

Ancient

  • +550–650 Strength

Primal

  • +650 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (36 primary, 14 secondary)

Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.

Primary

  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Dexterity ancient +550–650
  • +416–500 Intelligence ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +559–595 Armor ancient +654–775
  • Sockets (1–1) ancient (2–2)
  • Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw
  • Crusader +10–15% damage: Punish, Slash, Justice, Smite
  • Demon Hunter +10–15% damage: Hungering Arrow, Entangling Shot, Bolas, Evasive Fire, Grenade
  • Monk +10–15% damage: Fists of Thunder, Deadly Reach, Crippling Wave, Way of the Hundred Fists
  • Necromancer +10–15% damage: Bone Spikes, Grim Scythe, Siphon Blood
  • Witch Doctor +8–15% damage: Poison Dart, Plague of Toads
  • Witch Doctor +10–15% damage: Corpse Spiders, Firebomb
  • Wizard +10–15% damage: Magic Missile, Shock Pulse, Spectral Blade, Electrocute

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +2,401–2,880 Thorns Damage ancient +2,881–3,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +4,252–5,942 Life after Each Kill ancient +6,536–7,725
  • 1–5.1% Chance to Slow on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Stop! Hammer time.

Hammer Jammers

These breeches forge a strong synergy between control and damage: when you blind, stun or immobilize enemies, they take considerably more damage from your Blessed Hammer for several seconds. That makes it worthwhile for the Crusader to use crowd control deliberately rather than treating it as a mere emergency brake, because every controlled enemy becomes a vulnerable target.

For a Blessed Hammer build the pants are therefore an excellent damage amplifier. Practical tip: build a reliable control source into your rotation, such as a stunning or blinding skill, and trigger it right before your hammers land. That way you benefit from the damage bonus continuously and hit enemies at the very moment of their greatest vulnerability.

Ten seconds of vulnerability

After a Blind, Stun or Immobilize, the bonus stays on the enemy for 10 seconds - a comparatively long window that doesn't need constant refreshing. Its strength rolls in a 300–400% range. Blessed Hammer itself costs 10 Wrath and deals 320% weapon damage as Holy to every enemy it hits.

Brute Force brings its own stun

The Brute Force rune slows enemies the hammer passes through and has a 35% chance to explode on impact for 460% weapon damage as Physical, Stunning enemies within 6 yards for 1 second. That lets the hammer meet the pants' condition on its own. The other runes set different priorities:

  • Limitless: 640% weapon damage as Holy and an area of effect 20 yards larger.
  • Burning Wrath: 25% chance to scorch the ground for 330% per second.
  • Thunderstruck: arcing lightning for 60%.
  • Dominion: the hammer keeps orbiting while you move.

Sockets and pairings

Sockets (2) are fixed, and a random primary attribute at 416–500 joins them - as a Crusader you take Strength. The power can also be used from the armor slot of Kanai's Cube. It is frequently combined with the Crown, Mountain, Heart and Will of the Light, The Traveler's Pledge and Captain Crimson's Silk Girdle. The flavor text is a short, tongue-in-cheek shout that plays on the item's name.