Hergbrash's Binding

Hergbrash's Binding

Legendary Belt

  • Legendary
  • Level 70

Properties

440–506 Armor

Secondary Attributes

  • Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50–65%. (Wizard Only)

Random Affixes

  • +416–500 Strength
  • +416–500 Dexterity
  • +416–500 Intelligence

Ancient & primal values

Ancient

  • +550–650 Strength

Primal

  • +650 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (37 primary, 14 secondary)

Besides its fixed properties, this item rolls 3 primary and 1 secondary properties at random from these lists.

Primary

  • +10–15% Life
  • Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Dexterity ancient +550–650
  • +416–500 Intelligence ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +373–397 Armor ancient +436–516
  • Sockets (1–1)
  • Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw
  • Crusader +10–15% damage: Punish, Slash, Justice, Smite
  • Demon Hunter +10–15% damage: Hungering Arrow, Entangling Shot, Bolas, Evasive Fire, Grenade
  • Monk +10–15% damage: Fists of Thunder, Deadly Reach, Crippling Wave, Way of the Hundred Fists
  • Necromancer +10–15% damage: Bone Spikes, Grim Scythe, Siphon Blood
  • Witch Doctor +8–15% damage: Poison Dart, Plague of Toads
  • Witch Doctor +10–15% damage: Corpse Spiders, Firebomb
  • Wizard +10–15% damage: Magic Missile, Shock Pulse, Spectral Blade, Electrocute

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +5,334–7,696 Thorns Damage ancient +7,697–9,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • +4,252–5,942 Life after Each Kill ancient +6,536–7,725
  • 1–5.1% Chance to Freeze on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

“Truly understanding the depth and chaos of the untamed Arcane realm can easily lead to madness — or enlightenment. Which will you choose… or, which will choose you?” — Hergbrash the Mad

Cheaper sustained beams for the Wizard

Hergbrash's Binding sharply lowers the Arcane Power cost of three Wizard skills: Arcane Torrent, Disintegrate and Ray of Frost become considerably cheaper to maintain. These very beam and channeling skills normally drain your resource at breakneck speed, which is why the belt is what gives them sustainable, continuous firepower. For Wizard builds centered on a sustained damage beam, it's therefore a core piece.

With reduced costs you can keep your beam going far longer without constantly staring at an empty resource bar. My tip: pair the belt with further cost reduction or Arcane Power regeneration until you can channel your main spell practically nonstop. Only then does its full potential show, because an uninterrupted beam scales its damage enormously, turning short bursts into a devastating constant stream.

How much the roll range saves

The cost reduction rolls between 50 and 65%. At the low end you pay half; with a Primal Ancient at 65% you pay only a little over a third of the normal cost, and a roll of 54% sits in between. Base costs per the tooltips: 16 Arcane Power for Arcane Torrent and Ray of Frost, 18 for Disintegrate.

A free rune slot

Ray of Frost already has Cold Blood, a rune pointing in the same direction that cuts the channeling cost to 11 Arcane Power. With the belt handling cost, that slot opens up for a damage rune:

  • On Arcane Torrent, for example Death Blossom, which raises damage to 1215% and lets it grow up to 2495% weapon damage.
  • On Disintegrate, Entropy with a short cone that reaches up to 1115%.
  • On Ray of Frost, Snow Blast, making enemies hit take 15% more Cold damage for 4 seconds.

A defensive belt for channelers

The only preset stat is Strength, Dexterity or Intelligence at 416 to 500 points; for the Wizard, Intelligence counts. As a defensive slot, the belt wants Vitality, Life % and Armor. It is often combined with Leoric's Crown, Mantle of Channeling, Squirt's Necklace, Aquila Cuirass, Stone Gauntlets and Ashnagarr's Blood Bracer. The flavor text quotes Hergbrash the Mad: understanding the Arcane realm leads to madness or enlightenment - and perhaps it is the realm that chooses you.