Chain of Shadows
Legendary Belt
- Legendary
- Level 70
Properties
440–506 Armor
Primary Attributes
- +416–500 Vitality
Secondary Attributes
- After using Impale, Vault costs no resource for 2 seconds. (Demon Hunter Only)
Random Affixes
- +416–500 Strength
- +416–500 Dexterity
- +416–500 Intelligence
Ancient & primal values
Ancient
- +550–650 Strength
- +550–650 Vitality
Primal
- +650 Strength
- +650 Vitality
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (37 primary, 14 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +10–15% Life
- Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Dexterity ancient +550–650
- +416–500 Intelligence ancient +550–650
- +416–500 Vitality ancient +550–650
- +373–397 Armor ancient +436–516
- Sockets (1–1)
- Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw
- Crusader +10–15% damage: Punish, Slash, Justice, Smite
- Demon Hunter +10–15% damage: Hungering Arrow, Entangling Shot, Bolas, Evasive Fire, Grenade
- Monk +10–15% damage: Fists of Thunder, Deadly Reach, Crippling Wave, Way of the Hundred Fists
- Necromancer +10–15% damage: Bone Spikes, Grim Scythe, Siphon Blood
- Witch Doctor +8–15% damage: Poison Dart, Plague of Toads
- Witch Doctor +10–15% damage: Corpse Spiders, Firebomb
- Wizard +10–15% damage: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Increases Gold and Health Pickup by 1–2 Yards.
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +5,334–7,696 Thorns Damage ancient +7,697–9,500
- Level Requirement Reduced by 2–30 ancient 30–40
- +4,252–5,942 Life after Each Kill ancient +6,536–7,725
- 1–5.1% Chance to Freeze on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
“Some theorized that hunters like Kunai harnessed the power of shadows to accomplish feats beyond the ken of mere mortals. Preposterous.”- Abd al-Hazir
Impale, Then Dance Through for Free
Chain of Shadows rewards aggressive play: cast Impale and your Vault becomes free for a short time. For the Demon Hunter this creates a smooth rhythm of striking and repositioning without discipline costs slowing you down. Impale, vault out, impale again - you stay mobile while keeping your damage flowing.
The belt suits Impale builds that already swap between range and melee. Use the free Vault offensively, not just to flee: drop into a pack, impale, then leap straight back out. Keep the cadence tight so the free Vault window never goes to waste.
Two seconds, two resources
Impale costs 20 Hatred and deals 750% weapon damage to one enemy. Afterwards, Vault is free for 2 seconds - normally the 35-yard leap costs 8 Discipline. The belt therefore shifts the burden from scarce Discipline onto Hatred. The power has no roll range.
Vault runes: what makes sense with the belt
Two Vault runes revolve around cost and lose value as a result:
- Acrobatics removes the Discipline cost but adds a 6-second cooldown - with the belt you save the cost anyway.
- Tumble halves the cost of your next Vault.
More interesting are runes that give the leap an effect: Trail of Cinders leaves a fire trail dealing 300% weapon damage over 3 seconds, Action Shot fires 4 guaranteed critical arrows, and Rattling Roll knocks enemies away and stuns them for 1.5 seconds.
For Impale, the options range from Ricochet (bounces to 2 more enemies, Lightning damage) through Overpenetration (a whole line, Cold damage) to Grievous Wounds (Critical Hits deal 330% additional damage).
Stats and background
+416–500 Vitality is fixed, and a primary attribute rolls at 416–500 - Dexterity for a Demon Hunter. In the flavor text, Abd al-Hazir dismisses the theory that hunters like Kunai harnessed the power of shadows as preposterous.