Belt of Transcendence
Legendary Belt
- Legendary
- Level 70
Properties
440–506 Armor
Primary Attributes
- +416–500 Vitality
Secondary Attributes
- Summon a Fetish Sycophant when you hit with a Mana spender. (Witch Doctor Only)
Random Affixes
- +416–500 Strength
- +416–500 Dexterity
- +416–500 Intelligence
Ancient & primal values
Ancient
- +550–650 Strength
- +550–650 Vitality
Primal
- +650 Strength
- +650 Vitality
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (37 primary, 14 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +10–15% Life
- Regenerates 4,643–5,528 Life per Second ancient 6,080–7,185
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Dexterity ancient +550–650
- +416–500 Intelligence ancient +550–650
- +416–500 Vitality ancient +550–650
- +373–397 Armor ancient +436–516
- Sockets (1–1)
- Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw
- Crusader +10–15% damage: Punish, Slash, Justice, Smite
- Demon Hunter +10–15% damage: Hungering Arrow, Entangling Shot, Bolas, Evasive Fire, Grenade
- Monk +10–15% damage: Fists of Thunder, Deadly Reach, Crippling Wave, Way of the Hundred Fists
- Necromancer +10–15% damage: Bone Spikes, Grim Scythe, Siphon Blood
- Witch Doctor +8–15% damage: Poison Dart, Plague of Toads
- Witch Doctor +10–15% damage: Corpse Spiders, Firebomb
- Wizard +10–15% damage: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Increases Gold and Health Pickup by 1–2 Yards.
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +5,334–7,696 Thorns Damage ancient +7,697–9,500
- Level Requirement Reduced by 2–30 ancient 30–40
- +4,252–5,942 Life after Each Kill ancient +6,536–7,725
- 1–5.1% Chance to Freeze on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Witch doctors learned long ago that some spirits wish to visit our world, and that certain materials will act as a beacon to them.
An Army Out of Nowhere for Witch Doctors
The Belt of Transcendence summons a Fetish Sycophant whenever you hit with one of your mana-spending skills. For the Witch Doctor that means you assemble an ever-growing swarm of little minions simply by attacking as usual, all of them dealing extra damage without you having to sacrifice your own skill slots.
That makes the belt the heart of Fetish-focused Witch Doctor builds that base their entire damage output on these small helpers. Tip: Pick a fast, cheap mana spender as your main attack so you land as many hits per second as possible and your retinue swells to full strength quickly. Use mana regeneration or cost reduction to make sure you never run dry and the stream of new fetishes never breaks off.
What triggers the power
Only hits with Mana spenders summon Fetish Sycophants. Skills that cost no Mana do nothing, and neither does a spender that misses its target. The power has no roll range, so every belt summons just as reliably. It only works for the Witch Doctor, even though the belt itself is not class-restricted.
Belt or cube
The belt also calls its Sycophants from the armor slot of Kanai's Cube. That keeps your waist free for another belt whose power you want to wear. If you wear it yourself, its stats matter more: 416 to 500 Vitality is fixed, plus Strength, Dexterity or Intelligence at 416 to 500 points. For the Witch Doctor, Intelligence is the one that counts; Armor and Life % are good additions.
What the belt is paired with
It shows up alongside Aquila Cuirass, Stone Gauntlets, Lakumba's Ornament, Ice Climbers, Ring of Emptiness and Voo's Juicer. The latter empowers Spirit Barrage, a Mana spender - so every hit with it can call a Sycophant.
The flavor text explains the idea behind the belt: witch doctors learned long ago that some spirits wish to visit our world, and that certain materials act as a beacon to them.