Dread Iron
Legendary Mighty Belt
- Legendary
- Level 70
Properties
586–674 Armor
Primary Attributes
- +416–500 Vitality
- Increases Avalanche Damage by 150–200%
- +416–500 Strength
Secondary Attributes
- Ground Stomp causes an Avalanche. (Barbarian Only)
Ancient & primal values
Ancient
- +550–650 Vitality
- +550–650 Strength
Primal
- +650 Vitality
- +650 Strength
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (11 primary, 14 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- +10–15% Life
- Gain 788–936 Life per Fury Spent ancient 1,034–1,215 (Barbarian)
- +91–100 Resistance to All Elements ancient +110–130
- +416–500 Strength ancient +550–650
- +416–500 Vitality ancient +550–650
- +373–397 Armor ancient +436–516
- Sockets (1–1)
- Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Increases Gold and Health Pickup by 1–2 Yards.
- +10–12 Maximum Fury (Barbarian)
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +5,334–7,696 Thorns Damage ancient +7,697–9,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Freeze on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
Forged from armor found in the aftermath of the destruction of Mount Arreat.
Dread Iron
This mighty belt links two skills together: Ground Stomp now also triggers an Avalanche, and on top of that Avalanche's damage is greatly increased. You turn a control skill into a damage bomb without having to sacrifice an extra skill slot for it.
For the Barbarian this opens up a punchy area build: you stun the enemies with Ground Stomp and, in the same instant, bring rocks crashing down on them. Practical tip: drop Ground Stomp right into dense packs so the Avalanche catches as many targets at once as possible. Since the stun holds the foes in place, they soak the full falling damage instead of fleeing the danger zone.
The Ground Stomp rhythm
Ground Stomp generates 15 Fury, has a 12-second cooldown and stuns all enemies within 14 yards for 4 seconds. Thanks to the belt, every cast brings an Avalanche along, which normally deals 2400% weapon damage. How often that happens is therefore set by Ground Stomp's cooldown.
Two runes stand out:
- Deafening Crash cuts the cooldown to 8 seconds - more stomps mean more Avalanches. Enemies are also slowed by 80% for 8 seconds after the stun wears off.
- Wrenching Smash widens the area to 24 yards and pulls enemies closer before the strike lands, so the Avalanche hits a bunched group.
Beyond those, Trembling Stomp adds 575% weapon damage as Fire, Foot of the Mountain grants 30 Fury per cast, and Jarring Slam gives a chance at health globes.
Fixed properties only
All three properties are predetermined: +416–500 Strength, +416–500 Vitality and Increases Avalanche Damage by 150–200%. The Avalanche bonus is the value that makes the difference - a primal ancient belt carries the full 200%.
According to the flavor text, Dread Iron was forged from armor recovered after the destruction of Mount Arreat.