Lamentation

Lamentation

Legendary Mighty Belt

  • Legendary
  • Level 70

Properties

586–674 Armor

Primary Attributes

  • +416–500 Strength

Secondary Attributes

  • Rend can now stack up to 2 times on an enemy, and the damage of Rend is increased by 100–150%. (Barbarian Only)

Ancient & primal values

Ancient

  • +550–650 Strength

Primal

  • +650 Strength

Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.

All possible random properties (11 primary, 14 secondary)

Besides its fixed properties, this item rolls 3 primary and 1 secondary properties at random from these lists.

Primary

  • +10–15% Life
  • Gain 788–936 Life per Fury Spent ancient 1,034–1,215 (Barbarian)
  • +91–100 Resistance to All Elements ancient +110–130
  • +416–500 Strength ancient +550–650
  • +416–500 Vitality ancient +550–650
  • +373–397 Armor ancient +436–516
  • Sockets (1–1)
  • Barbarian +10–15% damage: Bash, Cleave, Frenzy, Weapon Throw

Secondary

  • +32–35% Extra Gold from Monsters
  • Monster kills grant +140–200 experience. ancient +220–260
  • Increases Gold and Health Pickup by 1–2 Yards.
  • +10–12 Maximum Fury (Barbarian)
  • +141–160 Physical Resistance ancient +176–210
  • +141–160 Fire Resistance ancient +176–210
  • +141–160 Cold Resistance ancient +176–210
  • +141–160 Lightning Resistance ancient +176–210
  • +141–160 Poison Resistance ancient +176–210
  • +141–160 Arcane Resistance ancient +176–210
  • +5,334–7,696 Thorns Damage ancient +7,697–9,500
  • Level Requirement Reduced by 2–30 ancient 30–40
  • 1–5.1% Chance to Freeze on Hit
  • Ignores Durability Loss

Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot

Ideal for crushing your enemies and driving them before you.

Lamentation

This mighty belt lifts the Barbarian's Rend to a new level: enemies can now be afflicted with two stacks of the bleed effect instead of just one, and the skill's damage also rises considerably. The doubled bleed doubles the lingering damage over time on each target.

This makes the belt the heart of Rend builds that rely on sustained bleed damage across large packs, often combined with set bonuses that amplify the effect further. Practical tip: keep the bleed effect up on as many enemies as possible at once by spreading Rend broadly across the pack, and make sure both stacks are always active, since the increased damage only pays off over the full duration of the bleed.

A rhythm for two stacks

Rend costs 20 Fury and makes all enemies within 12 yards bleed for 5 seconds. To keep both stacks up, you cast it twice on the same enemies within those 5 seconds - so your Fury demand rises accordingly. The damage bonus rolls between 100 and 150%; a copy at 107% sits at the low end, and a Primal Ancient reaches the full 150%.

Which rune carries the bleed

  • Ravage widens the reach to 18 yards and turns the damage into Fire - more enemies per swing.
  • Mutilate Chills enemies and makes them take 10% increased damage from all sources, with Cold damage.
  • Lacerate raises the damage to 1350% weapon damage as Lightning.
  • Blood Lust heals you for 0.5% of your maximum Life per second for each affected enemy - solid self-healing against big packs.
  • Bloodbath spreads the bleed to all enemies within 10 yards when a bleeding enemy dies.

Stats and partners

Every copy carries Strength at 416 to 500 points. Vitality, All Resistance and Life % fit the remaining slots. The belt is frequently paired with Helm of the Wastes, Cuirass of the Wastes, Gauntlet of the Wastes, Tasset of the Wastes and Sabaton of the Wastes, as well as Mortick's Brace.

The short flavor text praises the belt as ideal for crushing your enemies and driving them before you.