The Smoldering Core
Legendary Staff
- Legendary
- Level 70
Properties
1,687.4 Damage Per Second
1,229–1,839 Damage
1.10 Attacks per Second
Primary Attributes
- +(1,177–1,439)–(1,410–1,788) Fire Damage
- Sockets (1)
Secondary Attributes
- Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40–50% increased damage on consecutive hits to the same target. This stacks up to 3 times. (Wizard Only)
Random Affixes
- +946–1,125 Dexterity
- +946–1,125 Intelligence
Ancient & primal values
Ancient
- +(1,582–1,870)–(1,932–2,325) Fire Damage
- +1,237–1,465 Dexterity
Primal
- +1,870–2,325 Fire Damage
- +1,465 Dexterity
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (19 primary, 12 secondary)
Besides its fixed properties, this item rolls 1 primary and 1 secondary properties at random from these lists.
Primary
- +6–10% Damage
- Reduces cooldown of all skills by 6–10%.
- Reduces all resource costs by 8–10%.
- Increases Attack Speed by 5–7%
- Chance to Deal 16–24% Area Damage on Hit.
- +946–1,125 Dexterity ancient +1,237–1,465
- +946–1,125 Intelligence ancient +1,237–1,465
- +946–1,125 Vitality ancient +1,237–1,465
- +(1,024–1,252)–(1,227–1,556) Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Fire Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Cold Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Holy Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Lightning Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Poison Damage ancient +(1,582–1,870)–(1,932–2,325)
- +(1,024–1,252)–(1,227–1,556) Arcane Damage ancient +(1,582–1,870)–(1,932–2,325)
- +23,211–27,644 Life per Hit ancient +30,408–35,940
- Increases damage against elites by 9–10%
- 34–39% chance to inflict Bleed for 300–400% weapon damage over 5 seconds.
- Sockets (1–1)
Secondary
- Monster kills grant +140–200 experience. ancient +220–260
- Level Requirement Reduced by 2–30 ancient 30–40
- +9,142–13,371 Life after Each Kill ancient +14,708–17,385
- 1–5.1% Chance to Fear on Hit
- 1–5.1% Chance to Stun on Hit
- 1–5.1% Chance to Blind on Hit
- 1–5.1% Chance to Freeze on Hit
- 1–5.1% Chance to Chill on Hit
- 1–5.1% Chance to Slow on Hit
- 1–5.1% Chance to Immobilize on Hit
- 1–5.1% Chance to Knockback on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
"After Azmodan’s death, I sent a squad of men to block the path to the crater. Only one of them returned, bearing this strange weapon. He was badly burned-his armor had melted into his skin in places. He perished a few hours later. We threw the staff over the walls, hoping never to see it again." -Captain Haile of Bastion’s Keep
The Smoldering Core
This staff makes Meteor doubly valuable for the Wizard: lesser enemies are pulled toward the point of impact, and once-hit foes take increasingly more damage from further meteors, with the effect stacking several times. That gathers and concentrates whole mob packs exactly where your fire comes down.
The staff truly shines in dense Greater Rifts: the longer you bombard the same spot, the higher the damage bonus climbs on the clustered enemies. My tip: pick a fixed impact point and fire meteors onto it repeatedly instead of scattering your hits. That builds the stacks to the maximum and turns bunched packs into pure experience and loot.
Stacks, roll range and who gets pulled in
The bonus per stack rolls between 40 and 50% and builds up to 3 times. Because the value counts again with every stack, a high roll makes a clear difference at full stacks; a Primal Ancient has the full 50%. The luring comes with a limit: the power only pulls lesser enemies to the impact area. Elites and Rift Guardians stay where they are - against them only the stacking bonus counts, and you have to aim your meteors at them.
The staff as a weapon
In your hands, the two-handed staff carries fixed fire damage of 1177 to 1439 minimum and 1410 to 1788 maximum plus a socket. The main stat is either Intelligence or Dexterity at 946 to 1125 points; since the power only helps the Wizard, you want the Intelligence copy. Alternatively, extract the power and activate it in the weapon slot of Kanai's Cube.
Frequent partners and origin
The Core is often combined with Mempo of Twilight, which also empowers Meteor, as well as The Grand Vizier, Nilfur's Boast, Squirt's Necklace, Convention of Elements and Halo of Karini.
The flavor text is a report from Captain Haile of Bastion's Keep: after Azmodan's death he sent men to the crater, and only one came back, badly burned and carrying this staff; he died a few hours later. They threw the staff over the walls.