Dark Mage's Shade
Legendary Wizard Hat
- Legendary
- Level 70
Properties
660–759 Armor
Secondary Attributes
- Automatically cast Diamond Skin when you fall below 35% Life. This effect may occur once every 15–20 seconds. (Wizard Only)
Random Affixes
- +626–750 Intelligence
- +626–750 Dexterity
- +626–750 Strength
Ancient & primal values
Ancient
- +825–1,000 Intelligence
Primal
- +1,000 Intelligence
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (19 primary, 15 secondary)
Besides its fixed properties, this item rolls 3 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- +10–15% Life
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- Critical Hits grant 3–4 Arcane Power (Wizard)
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +559–595 Armor ancient +654–775
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
- Wizard +10–15% damage: Ray of Frost, Arcane Orb, Wave of Force, Arcane Torrent, Energy Twister, Disintegrate, Meteor
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Increases Gold and Health Pickup by 1–2 Yards.
- +13–14 Maximum Arcane Power (Wizard)
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Fear on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
The scrolls in the Yshari Sanctum speak with somber tones of the dark mage Garesh. Could the runes on this hat really mark it as his?
An Automatic Emergency Skin
Dark Mage's Shade gives the Wizard a safety net: drop below a critical health threshold and you automatically cast Diamond Skin - on a recurring basis, once the internal cooldown has passed. The absorbing shield kicks in exactly when things get dangerous, with no input required from you.
As a Wizard Hat it can only be worn by the Wizard, and its effect is clearly made for that class. It suits glass-cannon damage builds especially well, the kind that deal enormous damage yet take little in return. Do not rely on the automation blindly, though: keep your own Diamond Skin or other defensive skills ready, since the automatic trigger only fires once per cooldown and only bridges the most dangerous moments.
A Range Where Less Is More
The threshold is fixed: the automatic effect kicks in as soon as you fall below 35% Life. What varies is the time before it can happen again, which rolls in the 15–20 second range. Unlike most powers, the lower value is the better one here, because the shorter that lockout, the more often Diamond Skin catches you. Diamond Skin itself absorbs damage up to 40% of your Life for 3 seconds and has its own 15 second cooldown.
Diamond Skin Runes
For the Diamond Skin you keep ready on your own bar as a second safeguard, these runes are available:
- Crystal Shell raises the maximum absorption to 80% of your Life.
- Enduring Skin extends the duration to 6 seconds.
- Sleek Shell increases movement speed by 30% while the skin is active.
- Prism lowers the Arcane Power cost of all skills by 9.
- Diamond Shards makes shards explode for 863% weapon damage as Arcane when the skin fades.
Hat and Origin
The hat only rolls a random main stat at 626–750; as a Wizard you need Intelligence. The flavor text points to the scrolls in the Yshari Sanctum, which speak in somber tones of the dark mage Garesh, and asks whether the runes on this hat truly mark it as his.