Storm Crow
Legendary Wizard Hat
- Legendary
- Level 70
Properties
660–759 Armor
Primary Attributes
- Lightning skills deal 15–20% more damage.
Secondary Attributes
- 20–40% chance to cast a fiery ball when attacking. (Wizard Only)
Random Affixes
- +626–750 Intelligence
- +626–750 Dexterity
- +626–750 Strength
Ancient & primal values
Ancient
- +825–1,000 Intelligence
Primal
- +1,000 Intelligence
Fixed properties of the ancient form; primal items roll the top value of the ancient range. Game files, version 2.8.0.
All possible random properties (19 primary, 15 secondary)
Besides its fixed properties, this item rolls 2 primary and 1 secondary properties at random from these lists.
Primary
- Critical Hit Chance Increased by 4.5–6%
- +10–15% Life
- Regenerates 6,448–7,678 Life per Second ancient 8,445–10,000
- Critical Hits grant 3–4 Arcane Power (Wizard)
- +91–100 Resistance to All Elements ancient +110–130
- +626–750 Strength ancient +825–1,000
- +626–750 Dexterity ancient +825–1,000
- +626–750 Intelligence ancient +825–1,000
- +626–750 Vitality ancient +825–1,000
- +559–595 Armor ancient +654–775
- +7,737–9,214 Life per Hit ancient +10,135–11,975
- Sockets (1–1)
- Wizard +10–15% damage: Ray of Frost, Arcane Orb, Wave of Force, Arcane Torrent, Energy Twister, Disintegrate, Meteor
Secondary
- +32–35% Extra Gold from Monsters
- Monster kills grant +140–200 experience. ancient +220–260
- Reduces duration of control impairing effects by 20–40%
- Increases Gold and Health Pickup by 1–2 Yards.
- +13–14 Maximum Arcane Power (Wizard)
- +141–160 Physical Resistance ancient +176–210
- +141–160 Fire Resistance ancient +176–210
- +141–160 Cold Resistance ancient +176–210
- +141–160 Lightning Resistance ancient +176–210
- +141–160 Poison Resistance ancient +176–210
- +141–160 Arcane Resistance ancient +176–210
- +2,401–2,880 Thorns Damage ancient +2,881–3,500
- Level Requirement Reduced by 2–30 ancient 30–40
- 1–5.1% Chance to Fear on Hit
- Ignores Durability Loss
Pool of the item type from the game files, version 2.8.0. Skill damage bonuses only carry weight for their class. All properties of this slot
"When the sky was torn from the sea, Storm Crow appeared from within the thundering clouds to grant mankind dominion over the living flame." —Legends of the Forgotten World
Storm Crow
The Storm Crow is a Wizard hat that unites two effects: it boosts the damage of your Lightning skills and additionally has a chance to hurl a fiery ball when you attack. So you get a reliable damage bonus for one specific element on the one hand, and a playful random effect on top that deals extra Fire damage on the side.
For serious builds the real value clearly lies in the Lightning damage bonus, while the fiery ball is more of a nice ornament. Tip: use the hat in a Lightning-focused Wizard build so the percentage bonus applies fully - in a Fire or Arcane build you give away its main advantage. As a transitional piece while levelling or in casual speed setups, the Storm Crow offers solid stats before you swap it for a specialized set hat.
A wide roll range for the fireball
The chance for the fiery ball rolls between 20–40%. That is an unusually wide spread: a hat at the top end triggers twice as often as one at the bottom. The power text doesn't state how much damage the ball deals. Since the power is tied to your attacks, it gets more opportunities the more often you attack. A primal ancient copy carries the full 40%.
The hat's properties
Lightning skills deal 15–20% more damage is fixed - the value that makes the hat interesting for Lightning Wizards. A primary attribute rolls at 626–750; since only the Wizard can wear the hat, only Intelligence counts here. Land Strength or Dexterity and it is a clear case for the Mystic.
Storm and flame
The flavor text comes from the Legends of the Forgotten World: when the sky was torn from the sea, Storm Crow appeared from within the thundering clouds to grant mankind dominion over the living flame. The hat carries exactly that mix - a bonus to Lightning, plus a ball of fire.